Bosses appear on level 5 of the floor you are on. For example it will say, 1-5, 2-5, 3-5, or 4-5. The bosses are basically bullet storms as they spawn bullets to shoot all over the room.
Floor | Bosses |
---|---|
Floor 1 | Devil's Snare, Goblin Priest, Christmas Treant, Easter Bunny, Goblin Priest (Haunted), King Snow Ape, Giant Crystal Crab, Snowman King, Giant Golden Crab, Prehistoric Colossus, Gold Mask, The Giant, Zulan in Ruins |
Floor 2 | Grand Knight, Grand Wizard, Grand Slime, Grand Slime Knight, Dark Grand Knight, Skeleton King, C6H806, Phantom King, Headless Knight, Queen, King, Cave Ice Bug, ◿ ⊣⊢ ⨀ ϟ ‡ (Lord of Infinite Dark), Grave Guard Scarab Archon |
Floor 3 | Varkolyn Leader, Zulan the Colossus, Floating Laser UFO, Volcanic Sandworm, Baby Dragon Bros, Anubis, Iron Pirate King Level, Iron Will Wavebreaker |
Floor 4 | Ancestor's Legs, Golem - Ancestor |
The forest floor has 5 different bosses.
Devil's Snare. This boss is a giant plant with a monster inside who pops out to attack. This boss shoots out spirals of bullets out all around it, shoots poison bullets in every direction, shoots out bubbles all around the plant, and it sits in a pool of poison which isn't that good for melee users. In it's second phase tentacles will spawn dealing damage, and it will do another attack, arrows that shoot out spawning bullets behind them. When defeated, this boss can drop timber and seeds as materials, the rival cassette which is used for Electric Shawn Sheep, Devil's snare skin fragment which can craft a costume for the elf character, a Devil's snare seed for the garden and a weapon for the dungeon, Cannibal plant.
Goblin Priest. This boss is a tribal goblin who spawns with a tent in the boss room. The attacks are, bullets that can split into three, a bullet that stands stationary, spawns in lasers on 2 sides of it, orbs that spin around the goblin priest, and meteors. Phase 2 justs anger the boss, making it attack faster. When defeated, the boss drops magic fragments of a random colour, Goblin priest skin fragment for the Taoist character, the Rival cassette, and a weapon, Staff of shooting stars.
Christmas Treant. The boss is a christmas tree that spawns shockwaves in three directions, and spawns bullets in circles around it. In phase 2, the shockwaves increase to 7, circle of bullets are buffed dealing extra damage and having more speed, The tree can now charge towards the players, and spawns in homing arrows. When defeated, this boss can drop, Rival cassette, Timber, a Xmas tree seed, and it's weapon, Agitated Trunk. This boss used to be a seasonal boss only for christmas but was later added to the game as a permanent boss.
Easter Bunny. The Easter bunny was also a seasonal boss for Easter before it was added to the game permanently. The Easter bunny attacks with fireballs, and weak minions in phase one. These minions are devilish eggs coloured orange with horns on the top. In phase two, the easter bunny will shoot out snowballs that can freeze the player, extra fireballs raining down from the sky, and stronger minions. These minions can now charge and be elite. Elite minions are bigger, stronger, and tougher than regular minions. When defeated, the Easter bunny drops are, Rival cassette, Call of the Spring cassette, Organic matter, Carrot seed, Easter bunny skin fragment for the necromancer character, and the Nirvana cross.
Goblin Priest (Haunted). This boss is another variant of the Goblin priest except you have to sacrifice weapons to get this boss. There will be offering pools scattered through the map where you give weapons to fill up a bar that will contribute to the goblin priest. There will be a small cutscene where the Goblin Priest turns into a monster. These boss attacks are similar to the normal goblin priest. It will shoot out a flurry of balls of compact bullets at the player which deal quite a bit of damage, rain fireballs, and the spinning orbs now have homing arrows. When defeated it can drop the Rival cassette, Goblin Priest skin fragment, and magic fragments of a random colour. This boss does not have a special weapon for it. When it comes to the portals, the player can either go into a normal portal, or a Void portal which will take them to a special floor.
The Glacier floor has 4 different bosses
King Snow Ape. This boss is a giant gorilla who likes the snow. His attacks are quite basic in phase one which is throwing a big snowball that splits into many tiny snowballs when it hits something, and these snowballs can freeze the player. He can also do jump slam and shoot out icicles through the floor. Phase 2 is a little more intense with him being more angry. He will now slam frequently, shooting snowballs every slam. He can also send shockwaves to the player, and the icicles are now accompanied with x shape bullets. When defeated, he can drop The Blizzard and RIval cassette, Organic matter, Snow Lotus seed, Torn page for the skill leap (Berserker) and his weapon Snow Ape’s Longbow.
Giant Crystal Crab. This boss has a room full of mana crystals which the player can break to gain back energy to attack if they are low on energy. Its attacks are, a claw slam which shoots lasers all around, he can armour himself making him invulnerable to attacks while it heals, and he can summon spikes from the ground all around it. In phase 2, the lasers become larger, and his thorns have a larger radius. When defeated, it can drop Ironstone, Crystal crab skin fragment for the werewolf character, crystal mushroom seeds, and its weapon, Crystal Crab’s Katana.
Snowman King. This boss is just a giant evil snowman. The attacks. It spins its arms around 3 times shooting out freezing snowballs, shoots lasers in the direction it's facing, and a slam which spawns in snowman minions. In phase 2, it now drops a giant snowball from above which splits into small snowballs, his arms spin more, lasers are bigger, and he now spawns icicles from the floor. When defeated, it can drop timber, carrot seeds, Torn page Helping-Hand skill for the Demonmancer and its special weapon, Snowman Eagle.
Giant Golden Crab. It is the same as the Giant Crystal crab except it is orange and the mana crystals are now money crystals, dropping a lot of coins. Its attacks are the same as the Giant Crystal Crab. When defeated, it drops Ironstone, Crystal Crab skin fragment, Golden Mushroom seed, and its special weapon, Golden Crab Warhammer.
The Relics floor has 3 different bosses.
Prehistoric Colossus. This boss sits in the middle of the room and does not move. There are also 2 invincible arrow shooters in the top left corner and bottom right corner. Attacks. If the boss slams both hands, meteors will rain from the sky, Slams left means a random stone guard will appear, Right hand will send a shockwave towards the player and green circles in the room that take 5 seconds to activate, and if the player steps in it, they will gain the confusion effect. In phase 2, meteors will increase from 3 to 4, Green circles now only take 3 seconds to activate, and the shockwave now spawns a minion. When defeated, it can drop The Splendid Shrine and Rival cassettes, Batteries, Parts, Ironstone, Seed of the Gear flower, Skin fragment of the Shi skin (Berserker) and its special weapon, Fist bump.
Gold Mask. The gold mask is a giant monkey who likes to use modern weapons. Attacks. It pulls out a splitter cannon which the bullet splits into 3, It pulls out a PKP, shooting 15 bullets, A radio, which sends down a poop airstrike that spawns purple pools that give the player the weary effect, but if the player has the poison effect, weary will not be inflicted. It can also throw TNT onto the ground which takes 3 seconds to detonate. In phase 2, Gold mask’s projectile speed will increase, PKPs damage increases, Throws 3 TNT instead of 2, and more purple pools spawn. When defeated, it can drop Organic matter, Orange Magic Fragment, Ironstone, Fertiliser, Gold Mask skin fragment (Officer), The Splendid Shrine and Rival cassettes, and its special weapon, Golden Cudgel.
The Giant. It is similar to the Prehistoric colossus with 2 archer towers in the same corners, a stationary boss, except it stays in the Top middle. Attacks. The Giant will slam one hand to send a shockwave to the player in a straight line, Lasers which come out from both eyes that move towards the middle of the room, where the player can dodge by hiding behind the wall, and firing 3 arcs of 5 bouncing bullets from each hand. In phase 2, one attack will be added, A roar which pulls the player towards the giant, along with random crystals that fall from the ceiling. When defeated, it only drops 1-3 batteries.
This floor only has 1 boss
Zulan in ruins. This boss is a weakened version of a floor 3 boss, Zulan the Colossus. Attacks. A shotgun-like attack where it shoots many bullets in front of it, a Giant ball which spawns many bullets that trail behind it, and drones that fly around randomly shooting lasers at the player. Phase 2 is drone focused attacks. The drones will line up turning themselves into balls and then spin around around the boss while also shooting lasers. Second attack is when they line up to shoot beams at the player. When defeated, he will say, "You have to... protect... the Magic Stone." Drops are, Batteries, Parts, Blue Magic Fragment, Old Fella Skin Fragment (Rogue), and Rival cassette. There is no special weapon.
This floor has 4 different bosses
Grand Knight. This is a boss who is decked out with shining armour. Attacks. Fires 6 large projectiles that burst into smaller ones on impact, Thrusts his sword, sending many smaller projectiles forward in a triangular pattern, Thrusts his shield, sending cross projectiles around him, and he slashes twice, sending triangular projectiles in a wide arc (note: the sword cant hit him on that attack). Phase 2 just makes him attack faster. When defeated he drops 1-3 ironstone, Grand Knight skin fragment (Paladin), Heptacolor viola seed, and his special weapon, Grand Knight’s Sword.
Grand Wizard. This boss is a slight bullet hell because of how many shapes they send out. Attacks. Shoots a thin laser that sweeps over an area around the player, Shoots out a flurry of giant shapes, shoots 2 rings of slow moving bouncing projectiles, and sprays a lot of square shaped projectiles in a cone formation at the player. If the player moves, he will retarget and shoot the bullet storm again, he does not move during this attack. In Phase 2, all his attacks are faster. When defeated, he can drop Heroes’ Avatar and Threat cassettes, Grand Wizard skin fragment (Witch), and a Magic Fragment of a random colour.
Grand Slime. This is the boss that the costume prince’s skill is based off of. Attacks. Slams ground twice sending red bullets in random directions at random speeds, Shoots 4 rings of bullets quickly, travels 10 tiles then lingers. He can spawn a slime at his position, Slams ground to create a pool of poison and shoot multiple lingering bullets. Phase 2. After the boss gets hit 15 times, the charge bar will fill up, and it will create an explosion on its current position. The boss will also explode once right after being enraged. If the boss is frozen, the explosion will still occur. After the boss is defeated, it will explode 7 times while also spawning 5 slimes. When defeated, it will drop fertiliser, organic matter, and its special weapon, Magic gloves.
Dark Grand Knight. This boss is just a cooler Grand Knight while also being stronger. Attacks. Fires 9 triangle bullets in a 180 degree arc, Launches a ring of bouncy bullets around him, Fires 9 triangle bullets in a 180 degree arc with bullets trailing every bullet, Fires 2 big bullets trailed by 2 triangles of bullets, Launches 6 large orbs around it which burst into smaller bullets upon colliding with walls. In phase 2, he will attack faster while also having increased projectile velocity. When defeated, he can drop 1-3 ironstone, Heptacolor viola seed, and his special weapon, Deep Dark Blade.
This floor has 2 different bosses.
Skeleton King. This boss is a beefy looking skeleton with 2 large scimitars. Attacks. Leaps and slams the ground, launching a whole circle of triangular bullets, slashes with his blades, creating 2 arcs of bullets rapidly, spawns 8 homing missiles that start moving after a short delay, spawns skeleton minions, and holds one of his blades, dashes forward and fires a fast explosive shot. When defeated, he can drop 1-3 ironstone, and his special weapon, Staff of Skeleton.
C6H806. This boss is a mechanical machine who has a pretty sleek design. Attacks. Places targeting reticles all over the room one by one. Shortly after, there would be an explosion at each. He does not move and is vulnerable. Sweeps a laser twice that deals 5 damage for each, first one way, then the other. Charges up and fires a huge bullet. It will split into 6 large bullets when it breaks. The large bullets then break down into smaller bullets. Fires bullets in a spiral pattern. This can be performed during any of its other attacks and will not interrupt any other attack. Rapidly fires large oval-shaped bullets at the player. When defeated, he can drop Batteries, Parts, Ironstone, C6H806 fragments, C6H806 blueprint, and its special weapon, Bomber.
This floor has 2 different bosses
Phantom King. He is just a giant ghost with a small little crown. Attacks. Fires long bullets from his eyes, projects a ring of plus-shaped bullets, pukes out a burst of bouncy bullets, shoots two large energy balls with each ball having a V-trail of ring bullets, stands still and slowly draws enemies/players to it while firing bullets in all directions, may go invisible and summon a few normal phantom enemies, and then reappears after 3 seconds. When defeated, he can drop 1-2 Ironstone, Crystal Mushroom seed, Phantom King skin Fragment (Vampire), and his weapon, Extra Crown.
Headless Knight. It is a headless knight and bodiless horse combined together. Headless knights attacks. Swings its sword twice, fires circular bullets in a 320 degree spread or triangular bullets in a 180 degree arc, swings its sword, fires bullets in a 180 degree manner, then summons a turret that fires 7 streams of bullets in a 180 degree spread, aims at the target with his sword then fires 3 laser beams consecutively in any direction within a small cone, and the sword does not deal melee damage. Horses attack. Fires a large laser beam that sweeps one third of the room, deals 5 damage per tick, Vomits 3 explosives towards target which deal 2 damage upon landing then spawns 3 green fire pools. The pools deal 1 damage per tick, for 1 tick per second. Phase 2. This triggers when the boss gets to below half health. After a few seconds, the horse will spit from the Knight. They will become more aggressive and attack more frequently. His horse also gains a ramming attack, which does 4 damage and is used randomly. When defeated, the horse will drop organic matter and the knight will drop Fertiliser, Red Spider Lily, Headless Knight Skin Fragment (Berserker), and the special weapon, The Emperor’s New Gun.
This floor has 2 different bosses.
Queen. She is a large robot being who rules over Chisel Town. Attacks. Shoots a flurry of large homing arrows on both sides from her hands, which will spread throughout the room, spraying rotating oval-shaped bullets in every direction until her hands are rotated exactly 150 degree angle She does not move and is vulnerable during the attack duration. Fires 2 big bullets with a chain of smaller bullets trailing behind each in the direction of the player, one after another. Each big bullet rapidly releases 6 smaller bullets in a circular pattern. Sweeps lasers from both her arms until they have spun for exactly 150 degrees. Fires 3 waves of lasers from above, starting from her position, indicating by targeting reticles appearing on the floor. The first wave will fire a single laser, the second wave fires 4 lasers horizontally and vertically adjacent to the first laser, the third one will fire diagonally to the lasers. Phase 2. She gains 2 more hands and thus upgrading some previous attacks that use her hands. She then activates 4 towers that form a square shaped electric grid. These towers have 150 HP and can be destroyed, along with the grid connected to that tower, but explode upon doing so. When defeated, she can drop Batteries, Parts, Ironstone, Heptacolor viola seed, and her special weapons, Queen’s touch and Queen’s Stroke.
King. He is the partner of Queen. Attacks. Slams his sceptre to shoot 8 shockwaves in 8 directions that deal 2 damage and inflict the electrify effect, Spins his sceptre which shoots 4 sets of 5 lingering bullets from front, below, back, then above, followed by 4 sets of 5 expanding bullets that deal 4 damage each, Opens his lion mouth and shoots 3 big bullets that deal 4 damage, the bullets shoot 6 smaller ones continuously in each direction, Aims his laser for 2 seconds before firing his laser beam dealing 2 continuous damage on contact. Phase 2. Raises his sceptre and summons Knight-P, Knight-B, Knight-S, and Knight-X at the same time. He aims for 3.2 seconds before charging towards the player, the attack direction could be seen with a big red mark (>>) on the floor. When defeated, he drops the same things as Queen, except for his special weapon, Sceptre of Majesty.
This floor has 1 boss.
Cave Ice Bug. To get to the cave biome, there is a chance for a cage to spawn after you kill a boss in the Glacier floor, which holds a trapped miner. If you keep talking to him, he will take you to a secret portal which leads to the Cave biome. There is a small cutscene showing some miners mining what seems to be an ore but in reality it is the Cave Ice Bug. Attacks. Each time the boss launches a direct attack, a rain of icicles will fall from the ceiling, shown by red crosshairs. Launches four projectiles in diagonal directions which leave behind trails smaller projectiles perpendicular to their movement. Fires a shotgun blast of wavy bullet streams. Burrows into the ground and generates a damaging shockwave. It travels for some time before re-surfacing, trailing behind harmful ice crystals that explode into snowball projectiles. Spawns multiple ice crystals in the room, which cannot be damaged and obstruct player movement. When defeated, it can drop batteries, Magic Fragments, Buried secret and Threat cassette, Torn Page Close Air Support (Officer Skill), and its special weapon, Ordeal in Disguise.
This floor has 1 boss.
◿ ⊣⊢ ⨀ ϟ ‡ AKA Lord of Infinite Dark. This boss is accessible from defeating the Goblin Priest (Haunted) and going through the Void portal. This boss is basically a tentacle demon from the void. At the start, there will be a cutscene where 4 Elite goblin guards, 1 goblin shaman, and 1 goblin giant open up a portal who then sacrifice themselves to the tentacles of the past, and then the boss emerges. Attacks. Fires solid streams of wavy projectiles in every direction. At the end of the attack, fires two slower rings of shots. Fires large spinning circles of bullets in all directions. Fires two sweeping streams of decelerating shots to its sides. Fires a large storm of homing arrowheads that explode into aimed spreads of bullets when they get close to a player. Remains stationary and plants Tentacles of the Past into the ground, which will appear in random locations. Phase 2. Tears a large rift into the ground and sticks a large tentacle into it as it charges up, firing several rings of projectiles in the process. In random locations in the room, two to three runes and a golden silhouette will spawn. The silhouette is the same as the player character, but may sometimes be resized. If the character fits in the silhouette, a golden barrier appears and protects the character from taking the flash damage.Choose the glowing rune as that is the correct one. When defeated, it can drop Magic fragments, The Hymn cassette, and its special weapon, Dark Shadow.
This floor has 1 boss.
Grave Guard Scarab Archon. To get to this boss, there is a chance for an extra tunnel to appear after you defeat a boss from the relics floor. You will then have to complete a puzzle to go through the special portal. Attacks. The boss starts off with 100 armour which only takes 2 damage from all sources and negates excess damage. Strikes the ground with its battle axe, generating a homing shockwave that leaves behind rings of 5 lingering shots as it chases the player. Screams and creates six large bullets around itself, which launch themselves outwards after a delay. Each large bullet sprays a large number of smaller projectiles behind it as it flies. Leaps into the air and slams the ground, generating shockwaves in 8 directions. Summons a large number of Scarab enemies. When defeated, it can drop 1-3 organic matter, Torn Page Splash & Bash (Paladin), and its special weapon, Grave Guard’s Hatchet.
This floor has 3 different bosses.
Varkolyn Leader. This is a giant alien creature. Attacks. Spawns 4 purple poison circles in a line, aimed in the direction of the target. Summons a number of Tentacles everywhere. Fires small bullets in every direction. Fires a large, wide laser beam that sweeps across the area and deals 6 damage. Fires a large bullet that fires spirals of smaller bullets. Passively gains invulnerability for a few seconds when in purple poison pools. He would be semi-transparent in this case and still blocks bullets. Phase 2. He will attack faster and his laser has a shorter charging time and faster rotation speed. When defeated, it can drop organic matter, Purple Magic fragment, Mandrake seed, Torn Page Vine (Druid), and its special weapon, Varkolyn Assault Rifle.
Zulan the Colossus. This is just a stronger version of Zulan in ruins. He is more of a bullet hell boss as he just has enhanced attacks. When defeated he has the same drops as Zulan in Ruins but with additional ones. He can now drop Zulan Fragments, Wifi Booster Blueprint, and his special weapons, Floating laser and Floating Gun.
Floating Laser UFO. This boss is an alien mastermind who flies around in a UFO. Spawns a line of 5 Aliens (Laser Gun). After being spawned for 1 second, the aliens will take 1 second to aim at a nearest friendly target, and then fire a burst of 2 laser beams that deal 4 damage each (it is impossible to take damage from both shots), then repeat this attack for a second time. They will disappear after then. These aliens are immune to all damage. Charges at the player, dealing 4 damage upon impact. Also leaves a turret that shoots a zig zag bullet stream when it stops. Each bullet deals 2 damage. The turret can be destroyed by melee attacks. The boss is not invincible and still takes normal damage when charging. Simultaneously fires 4 homing missiles and 3 laser bullets. The missiles deal 4 damage each and can inflict Burn, while the bullets deal 3 damage each. Fires 5 circles of swirling bullets in a quick succession. There are 14 bullets each circle, dealing 2 damage each bullet. Fires 2 projectiles travelling along room surfaces, mainly to get the player out of pillars. When defeated, it can drop Obsidian magic fragments, batteries, parts, Floating 51 blueprint, and its special weapon, Dead Star Laser Gun.
This floor has 3 different bosses.
Volcanic Sandworm. Giant worm, basically a brother of Cave Ice Bug. Attacks. Fires a giant arrow that deals 5 damage and explodes on impact. Has a massive area of effect. Fires a wide spread of large bullets that make small laser-based explosions upon impact, dealing 4 damage. Digs underground, leaving a temporary turret that fires bullets in a cross-shaped pattern similar to Goblin Priest's attack. It can be destroyed if a melee weapon is slashed at it. If underground, it can resurface, creating a turret and fires bouncing bullets in all directions. Whenever the boss burrows/surfaces, it creates a shockwave that deals 4 damage. Phase 2. It attacks a lot faster, and also digging and resurfacing faster. When defeated, it can drop Green magic fragments, batteries, parts, Moon mark for New Moon skin (Necromancer), Caterpillar fungus seed, and its special weapon, Sandworm.
Baby Dragon Bros. They are just baby dragons.. Terrifying baby dragons. Grey dragon attacks. Fires arrowheads with a slight homing ability that deal 3 damage each. These deal a small explosion upon contact. Launches a spread of 3 big long arrows that generate eggs upon hitting a surface and deal 4 damage. Fires a laser that sweeps the area. Charges at the player, leaving a trail of eggs that explode after a delay or being struck. Black dragon attacks. Fires triangular bullets in every direction of its body, they hover in the air for a moment, before launching themselves at the player and deal 3 damage. Launches a spread of 3 big long bullets that generate fire pools on impact with a surface. Deal 4 damage on hit. Fires a laser that sweeps the area. Charges at the player, leaving a trail of fire pools behind. When defeated, they can drop organic matter, Red magic fragments, Dragon fruit tree, A Ruler’s seal (Engineer skin), Nüwa's Crystal (Robot skin), and their special weapon, Dragon Bros’ Sniper Rifle.
Anubis. This boss is literally the Egyptian god. Attacks. Place a staff on the floor. This staff will emit a 7-tiles-long laser beam that rotates and deals 3 damage. Shoots three big spheres that fly in a helix pattern, each sphere deals 3 damage, and creates a small AoE that deals 1 damage upon impact. Spawns a turret that shoots bullets in 4 directions. The bullets travel in a zigzag pattern, dealing 2 damage each. The turret can be destroyed by melee attacks, or disappear after 5 seconds. Knocks the staff on the ground, summons a ruined obelisk and a headstone. The ruined obelisk will fall from the sky, dealing 3 damage upon impact with the ground. It creates a small blue pool. It deals 1 damage every second and inflicts the Weary status effect. The place of the obelisk is marked by a small Fire pool that will disappear after the obelisk touches the ground. The obelisk has 32 health, and will disappear after 8 seconds. The headstone will summon a Mummy enemy every 2 seconds. It can be either a bomb, a staff or an SMG Mummy. The Mummies have 20 health each. The headstone has 32 health, and will disappear after 8 seconds. The staff mummies can heal other mummies. When defeated, it can drop Orange magic fragment, timber, Torn page Pray (Priest skill), Finale! Cassette, Anubis skin fragment (Priest), and its special weapon, Staff of Anubis.
This floor has 2 different bosses.
Iron Pirate King Level. He is a land shark dressed in a captain uniform. Attacks. The boss is protected by a golden shield which reduces any incoming damage down to 20%, and will regenerate sometime after being shattered. Launches cannonballs into the sky. The cannonballs fall to the ground around the player and explode, dealing 4 damage and leaving fire pools, each dealing 1 DoT. Stands still and aims its hook at the player. A red line indicates the attack path. After a few seconds, the boss stops aiming briefly and then snags a target with his hook while ignoring terrain obstacles in the way. If the hook pulls a live bomb from the mortar ship, it will explode, deal 20 damage to the boss and destroy its shield. Otherwise, nothing happens. From time to time, boats arrive and deploy reinforcement troops, a weaker version of SOF Infantry Pirate Type E. They have the same attack as the regular ones, but their bullets cannot become bigger and deal 2 damage instead of 3. When defeated, he can drop Cyan Magic Stone fragment, Green Magic fragment, Blue magic fragment, Obsidian magic fragment, King’s Emblem for King Triton skin (Paladin), Swift Shuttle Jet blueprint and his special weapon, Unfinished Shark gun.
Iron Will Wavebreaker. This boss is the ship of the Iron Pirate King Level with his minions on it too. Routine. For every loop of attack, the gunboat reaches the island and then deploys 6 random pirates, after defeating all the pirates the ship will slowly leave the island and drive away. In the next loop, the gunboat will appear on the other side of the island and do the same attacks. Attacks. Pirates: Each loop 6 random pirates of the following may get off the gunboat and start attacking:
Floor 4 is an optional floor as when you beat the floor 3 boss, you can either finish your run, or talk to the Interdimensional Traveller NPC and give him 100 coins to open up the floor 4 portal.
This floor has 2 different bosses
Ancestor’s legs. This boss is 2 stone legs of a giant golem. Attacks. Stomps on the player randomly. If their health is damaged, each stomp will Leave a purple poison pool and a ring of 16 bullets. When defeated, it will drop its special weapon, Ancestor’s Call.
Golem - Ancestor. This boss is the upper half of the legs, and inside controlling the golem is what’s seen to be a humanoid figure. Attacks. Eyes will slowly converge to form one eye, to perform a laser attack that sweeps until it reaches the corners of the room. Smashes the ground on a certain area, this is indicated 4 times with a different location, which is indicated by a red area. Creates a rolling stone maze, with each stone dealing 2 damage. An empty area can be found in this attack which will help the player dodge them. The rolling stones disappear after reaching phase 2 and upon defeat. When defeated, this boss will drop Ironstone, parts, Obsidian magic fragments, and Ancestor skin fragments (Berserker).