Axolotls are tamable, aquatic mobs that will spawn in the rivers of the lush caves. Clicking on it with a water bucket will yield a bucket of axolotl. There are different color variations which are Leucistic (pink with dark pink frills), Wild (brown with dark brown frills), Cyan (has pink frills), Gold, and a rare blue one with orange frills that has a 1/1200 chance of spawning. There was a green variant used in pictures but was never added. its has 7 hearts and can deal 1 heart of damage to aquatic mobs. it drops nothing
Bat
Bats are the fourth smallest mob in the game visually, being only slightly larger than baby chickens, silverfish and Endermites. They are hard to see in the cave areas in which they reside. They have dark brown skin, small wings, and little feet. It has 3 hearts of health, does not attack and drops nothing.
Bee
Bees are neutral mobs that live in bee nests and hives in plains biomes or flower biomes. When provoked, they attack in a swarm to sting the player and inflict poison. They look like a bee in real life just blocky. they have 5 hearts of health and deal 1/2 a heart of health. it drops nothing.
Cat
Cats are passive, tameable mobs often found wandering in villages. A single black cat can also be found at a witch hut. They are not to be confused with ocelots. Cats scare away nearby creepers and phantoms. They will additionally not take any fall damage, referring to the common misconception that cats always land on their feet. Cats are visibly smaller than ocelots despite sharing the same model. Cats currently have 11 different skin types. Tamed cats have a collar on their necks, which can be changed using dyes. it has 5 hearts of health, drops 0 - 2 string. you can breed with raw cod or raw salmon.
Cave Spider
Cave spiders are smaller than regular spiders and are re-textured to a dark blue. They are superior to and slightly more dangerous than normal spiders as they can fit through 0.5X1 holes (through half block holes) and can climb up walls, but they have less health than ordinary spiders, and may occasionally cause themselves to take fall damage. it has 6 hearts of healt and in each mode make you take 1/2 more health. The poisin will happen every 1.5 secounds. It can drop string, spider eye.
Chicken
Chickens are passive animal mobs that live throughout the Overworld. you can breed chicken with beetroot seeds, melon seeds, or pumpkin seeds. It has 2 hearts, does not attack and it can drop 0 - 2 feather, raw chicken. If you burn it it might drop cooked chicken. they also lay eggs.
Chicken Jockey
A Chicken Jockey is a very rare hostile mob, which consists of a baby Zombie, Zombie Villager, Zombified Piglin, Husk, or Drowned riding a Chicken. They Spawn about 1% of the time in place of a zombie and its variants. This mob is very similar to a Wolf Jockey. the baby zombie has 10 hearts and the chicken has 2 hearts. it adds 2 hearts of dammage depending on the game mode. it starts wit easy dealing 2 hearts of damage. it can drop the same as a chicken and the same as a zombie.
Cow
Cows are passive mobs in Minecraft. they have 5 hearts, dealing 0 and can drop raw beef 1 - 3 leather 0 - 2 and if burn steak 1 - 3.
Creeper
Creepers in Minecraft are one of the most unique and iconic hostile mobs found within the game. A creeper can easily be recognized by its tall vertical structure (roughly the size of a player), its pixelated body covered in a range of greens to whites, and its four legs. It is one of the most dangerous mobs in the game, as it is not affected by sunlight and will always remain hostile. This makes it a constant threat as it silently roams the map, searching for an unknowing player to explode upon. It should be noted, however, that most creepers do despawn during the day. It has 10 hearts in each mode it gets stronger. in easy it deals 12.5 hearts of damage in normal 24.5 and hard 36.5 hearts. it can drop 0 - 2 gunpowder and music discs if killed by a skeleton.
Dolphin
A dolphin is a neutral aquatic animal mob that can be found in ocean biomes. it has 5 hearts and will attack you if you hit it. it will deal 1/2 more hearts for each game mode. it can drop 0 - 1 raw cod.
Donkey
Donkeys are passive mobs that can be ridden. They are tamable. they can be found naturally in the plains biomes, along with their horse counterparts. They are one of six different possible mounts in the game. Donkeys are gray, long-eared mobs similar to horses that can be found in the wild. they have 15 hearts. they dont attack and they can drop 0 - 2 leather, saddle if equipped and chest if equippted.
Drowned
Drowned are hostile, underwater variants of the zombie that were added to Minecraft. They can spawn naturally in bodies of water such as oceans or rivers, or when a zombie is submerged underwater for 30 seconds. They are the only source of tridents. They have 10 hearts, they damage depends on the game mode. They can drow 0 - 2 rotten flesh 1 gold ingot or 1 copper ingot (chanses change in each verson) 1 trident if it is in its hand, 1 nautilus shell if it is in its off hand and 1 fishing rod (depending on the game mode depends on the chanse.)
Evoker
An Evoker is a hostile, humanoid mob found in the Overworld. They are one of five types of Illagers (short for "ill-willing villagers"), the other four being the Illusioner, the Vindicator, the Pillager, and the Ravager. An Evoker's noises are sinister, saying "Hrrrm," "Harrurm," and "Hun." They also make a "Wololo" sound when performing a spell. it has 12 hearts, it can deal 3 hearts of damage and can drop a Totem of Undying and emeralds if you use the looting enchantment.
Fish
Fish (not to be confused with the items already available in-game) are mobs. They have many color and shape variants. it has 1 and 1/2 hearts it does nit attack and can drop Raw Cod, bone, clownfish, and raw salmon
Fox
Foxes can only spawn naturally in taiga and snowy taiga biomes, in groups of 1-3, most commonly at night. They may spawn in either adult or baby form. In the taiga, their coat is orange (resembling a red fox), whereas, in a snowy taiga, they are white (resembling an arctic fox). A fox may spawn in a village if it is within one of the taiga biomes. When a fox spawns, there is a 20% chance that it will be holding a items in its mouth
Goat
Goats are to be found in the mountains biome. They are able to knock entities far away and jump high into the air. Goats will often attack other entities except for throwable items and vehicles when they get too close to it, and knock them off the cliffs. it has 5 health if you hit it it will attack you. It can deal 3 and 1/2 hearts of damage. it can drop Raw Mutton and a Goat Horn if it rammes into a block.
Guardian
The Guardian is a hostile mob that can only spawn underwater inside or around ocean monuments. Its eye will always look toward a nearby player or a squid. There is a mini-boss variant called the elder guardian. it has 15 hearts and it damages more depending on the game mode. it can drop raw cod, clownfish, pufferfish, salmon, prismarine crystal and prismarine shard.
Horse
A horse is a mob that usually spawns in groups within plains and savanna biomes. They come in different hues. A horse can be ridden but must be tamed by right-clicking on it with nothing in a player's hand. The horse will buck, causing a player to fall off. This must be done a few times until hearts appear around the horse. Using specific items will decrease the required tries. they have 15 hearts, it does not attack the player and if killed it will drop 0 - 2 leather, a saddle if it is equipted and horse armer if equipted to the horse.
Husk
Husks are variants of zombies exclusively found in desert biomes. The husk will spawn instead of a zombie (most of the time) in desert biomes. Any zombie spawned under the sky in the desert at night has an 80% chance of being spawned as a husk. it has 10 hearts of health, it can deal 1/2 more health of damage depending on what game mode you are on, starting with 2 hearts. it can drop rotten flesh, armor (if equipter and then a chance), weapon (if equipted and then has a chance), iron ingot, potato and carrot.
Iron Golem
Iron Golem is a tough, utility mob that are immune to drowning, fall damage, and knockback. They are built with four blocks of iron and a carved pumpkin. Iron golems are considered one of the strongest mobs and one of the most dangerous in the game, as they will not be knocked back by any means. they have 60 hearts (you can heal it with iron ingots). it can deal 3 and 1/2 hearts to 10.5 hearts. they can drop 3 - 5 iron ingots and 0 - 2 poppys.
Llama
A Llama is a neutral animal mob that can be tamed and used to transport items in a carried chest. they have 15 hearts they also if you hit them will make you take 1/2 a heart of damage. they can drop 0 - 2 leather.
Mooshroom
A mooshroom is a passive mob that is a hybrid cross between a cow and a mushroom. Mooshrooms resemble ordinary cows in size and shape. A mooshroom can be either red with white patches (with red mushrooms on its back and head). Mooshrooms' eyes are completely black, unlike regular cows. they have 5 hearts of health. They have dont attack and they can drop raw beef, mushrooms (5 if sheared) leather, milk (if milked with a bucket while alive), mushroom stew (if milked with a bowl while alive), suspicious stew (if brown mooshroom is milked with a bowl after fed a flower).
Mule
Mules are passive mobs that were introduced to Minecraft in Update 1.6. In survival mode, they cannot be found naturally. They can only be obtained through the breeding of a horse and a donkey. Mules are slightly smaller than their horse parent, and when they grow they share traits of both a donkey (the long ears), and the horse (color, tail, etc.). they have 15 hearts, dont attack the player and can drop 0 - 2 leather.
Ocelot
An ocelot is a passive animal mob that will only spawn naturally in jungle biomes. The Minecraft ocelot is based on real-life ocelots. They have yellow pelts with ginger-brown spots which is very similar to the real life animal. They also have green eyes. they have 5 hearts, dont attack the player and dont drop anything. (Dont kill).
Parrot
Parrots are a passive, flying and tamable mob that spawn in jungle biomes. Parrots spawn in jungle biomes They can be red, green, blue, cyan, or gray in color. They move around by flying, but will always eventually land.[1] They cannot walk, but can swim by flapping their wings (similar to chickens), to avoid drowning. If a hostile mob is nearby, they will look in its direction and imitate the sound of the mob (though in a higher pitch). If untamed, they will often cluster around a non-parrot mob. they have 3 hearts, dont attack the player and can drop 1 - 2 feathers.
Phantom
A phantom is an undead hostile flying mob that was added to Minecraft in 1.13 - The Update Aquatic.[1] This mob was the winner of a competition during MineCon Earth 2017, where players could vote for one of a few mobs they wanted to see added to Minecraft. Phantoms spawn at high altitudes in groups of 1 – 4 in the overworld, and will attack players who haven't utilized a bed in 3 in-game days or more.[3] This statistic is reset when a player enters a bed or dies. they have 10 hearts will deal 1 more heart depending on the gamemode and can drop 0 - 1 phantom membranes.
Pig
Pigs are passive, animal mobs that spawn in grassy areas of the Overworld. Pigs have a height of 1.1875 blocks, a length of 1.2545 blocks, and a width of 0.62505 blocks. Hitting a pig will cause it to flee for a short while, but it will calm down after a while. Additionally, pigs make an "oink" sound when they walk around. they have 5 hearts, dont attack the player and when killed drops Raw Porkchop 1 - 3, Cooked Porkchop 1 - 3 if killed by fire, saddle (if it was wering one befor death.)
Pillagers
Pillagers are hostile Illager variants that are armed with a powerful crossbow. They are found patrolling the world in groups, raids and in pillager outposts. They will see and pursue villagers from up to 100 blocks away. They will spawn in patrols. They have 12 hearts, deal 1 and 1/2 more hearts depending on what game mode you are on. Thay can drop 0 - 1 crossbow 0 - 1 Emerald (java) 0 - 2 arrow (bedrock) 0 - 1 enchanted book.
Polar Bear
A polar bear is a neutral mob found in ice plains and ice plains spikes biomes. Polar bears are neutral mobs unless they are around their cubs. At that point, they are hostile. Cubs themselves are passive, making polar bears the second mob to fall into all three behavior categories, along with the wolf. They spawn in cold and icy biomes, such as the tundra. Polar bears are also faster than a player when swimming. Even if a polar bear is provoked, all polar bears within a 41x21x41 block cuboid will instantly turn hostile towards the attacking player or mob. Polar bears will also attack nearby foxes. Polar bears cannot breed, and the cubs' growth cannot be sped up. Like other baby animals, killing a baby polar bear yields no items or experience points. they have 15 hearts, they deal more damage depending on the game mode. they can drop 0 - 2 salmon, 0 - 2 raw cod.
Rabbit
A rabbit is a small, passive animal mob which can be found in groups of 2-4 in almost any biome. Most rabbits are passive and will naturally spawn with one of six different textures:
"Brown"
"Salt and Pepper"
"Black"
"Albino"
"Spotted"
"Golden"
There is also one type of rabbit called "The Killer Bunny" which looks similar to an "albino" rabbit, but it's hostile and can only be spawned by using the command /summon rabbit ~ ~ ~ {RabbitType:99}. they have 1 and 1/2 hearts. they are normaly passive with the exseption of the killer rabit. normal rabbits have 0 armer points, killer rabit have 4 full armer points. the killer rabbit deals more damage depending on what game mode you are in. they can drop raw rabbit, rabbit hide, rabbit's foot, cooked rabbit if killed with fire.
Ravager
A ravager (Formerly known as an illager beast) is a hostile mob that joins pillagers in raids.[1] They are one of the strongest and most dangerous mobs in the game. they have 50 hearts of heath. they deal 3 more hearts of damage dependng on the game mode. they can drop 0 - 1 saddle.
sea turtle
A sea turtle is a passive underwater mob that can spawn in ocean biomes. they have 15 hearts. they can drop 0 - 2 seagrass, scute (when a baby grows into an adult) bowl (if killed by lightning)
sheep
Sheep are one of the most plentiful and useful mobs encountered in Minecraft. They can often be found wandering throughout the Overworld. An adult sheep measures 1.25 blocks tall, by 0.625 blocks wide, by 1.4375 blocks long. Like sheep in the real world, they walk on all fours. Sheep naturally spawn with wool colored white, black, gray, light gray, brown, and (rarely) pink. The majority have white coats. They have 4 hearts of health. 1 wool if killed. 1 - 3 wool if the player uses shears, 4 wool if the player punches 7 times and shear it, 1 -2 raw Mutton, 1 - 2 cooked Mutton if killed with fire.
silverfish
Silverfish are small, bug-like hostile mobs that have silver skin, black eyes, and hide in monster eggs found in strongholds, and underground inside of the mountains (Extreme Hills) biome. they have 4 hearts of health, deals 1/2 heart and drops nothing.
Skeleton
A Skeleton is a common hostile mob that shoots arrows, They are primary ranged mobs that the player encounters while in the overworld. they have 10 hearts. they deal 1/2 more hearts depending on what game mode you are in starting on easy with 1 heart of damage. it can drop 0 - 2 bone, 0 - 2 arrow, it has a 8.5% chance to drop a bow, skeleton head (if killed with a charged creeper)
slime
A slime is a rare hostile mob, which can spawn in three different sizes: big, small, or tiny. A slime will split into two smaller slimes when killed unless the slime is already the smallest size. the big slimes have 8 hearts of health and deal 2 hearts of health, the small slime has 2 hearts and deals 1 heart. the tiny slime has 1/2 a heart of health and deals 0 hearts of health. it can drop 0 - 2 slimeball but only by tiny slimes.
snow golem
Snow Golems, also known as Snowmen, are a unique type of passive mob that is created by a player. As they walk, they leave snow trails in their wake. In cold and cool biomes, it will happen at any elevation; in warm biomes, it will typically only occur above sea level. It is also fair to note that snow golems will take damage when it rains (but not when it snows), and in any hot biome (i.e. the Nether, deserts, savannas, jungles, and badlands biomes). Making a snow golem consists of 2 Snow Blocks and a carved pumpkin or a Jack-O-Lantern. Place the two blocks of snow on top of each other, and the carved pumpkin or Jack-O-Lantern at last on top and the snow golem will be created. they have 2 hearts of health, deal no damage to the player or every mob only nocking them back. they deal 1 and 1/2 hearts of health to blazes. they can drop 0 - 15 snowballs when killed
Spider
Spiders are neutral mobs which can spawn in clusters of 1 – 4. They can be ridden by Wither Skeletons and/or Skeletons. they have 5 hearts, deal 1 hearts of damage exsept on hard. it deal 1 and 1/2 hearts of health. it can drop 0 - 2 string, 0 - 1 spider eye.
Spider Jockey
A Spider Jockey is a rare hostile mob that consists of a skeleton or Wither Skeleton or Stray riding a spider or cave spider. the skeleton has 10 hearts and the spider has 8 hearts. the conbined attak strength is 1 and 1/2 hearts. it can drop Bones, String, Bow, Arroes, Spider eye, Armer if the skeleton has it equipped.
Squid
Squid are eight-limbed, passive aquatic mobs that can be found in Water in any depth of all Biomes, spawning on any Difficulty. it has 5 hearts of health, does not attack the player, and it can drop, 1 - 3 ink sacs.
Stray
A Stray is a variation of the skeleton mob that is usually found only in cold biomes. They were introduced alongside the polar bear and husk mobs. When the stray hits a player with an arrow, the player will be temporarily affected by Slowness. It will only inflict Slowness I, which means it can get away from a player easier if it wishes to do so and if they're not already cornered. they have 10 hearts of heath, can deal 1/2 to 2 and 1/2 hearts of health. it can drop Bones, arrow, arrow of Slowness, bow.
Villager
Villagers are humanoid passive mobs that spawn in villages and igloo basements. They have different variants in the game. Their texture will change depending on their profession and the biome the village is located in. There are currently 5 types of villages: plains, savanna, desert, snowy tundra, and taiga villages with some rarely appearing in jungles and swamps. it has 10 hearts of health, does not attack the player exsept when a raid is complet making fireworks go up. it you get hit by a firework then you will take 2 and 1/2 or 3 hearts of heath. the drop nothing
Vindicator
Vindicators are hostile, humanoid, villager-shaped mobs that can be found in the Overworld inside woodland mansions and in raids. They are one of five types of Illagers (which is an abreviation for "ill-willing villagers"), the other four being the illusioner, evoker, pillager, and ravager. they have 12 hearts of health, deal more damage depending on what game mode you are playing in. it can drop emerald, or an Iron axe.
wandering Trader
A wandering trader is a passive villager-like mob that can be found throughout the Overworld. A wandering trader resembles a villager, in terms of posture and facial feature design. Their clothing appears similar to what someone would wear when traveling long distances - the robes would keep them cool in the heat and warm in the cold, making them practical for a mob that can spawn in practically any biome. They are hooded robes are dark blue with red and gold trim. Under the robes, they wear a green shirt, brown pants, a belt with a gold buckle, and a red face mask or scarf. They also wear sandals as footwear. they have 10 hearts of health dont attack the player, can drop leads, potion of invisibility, milk bucket.
Witch
A Witch is a ranged mob added in 1.4.2 - The Pretty Scary Update.[1] Witches are hostile and are found mostly in swamp biomes wandering around their houses. When a witch gets hit by a player, they begin to viciously attack them with splash potions. Witches also can regenerate health. It fires splash potions of weakness, slowness, poison, and instant harming to weaken a player so it makes it easier to attack a player. Because of this, a player's armor is rendered useless, regardless of the armor's material and/or enchantments. they have 15 hearts of health. they deal 2 and 1/2 hearts to 10 hearts. They can drop up to 6 in all of these items. glass bottle, glowstone dust, gunpowder, redstone, spider eye, stick, sugar. They can also drop 1 of each of these, Instant Health Potion, Regeneration Potion, Fire Resistance Potion, Water Breathing Potion, Potion of swiftness.
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Wolf
Wolves are the deuteragonists in Minecraft. They are a type of neutral tameable animal mob that can spawn in the forest, ice plains, and taiga biomes, often near mountain biomes. they will group up and attack you if you hit one. You can tame one with bones. they have 4 hearts of health, make you take 1 hearts of health and drop nothing.
Zoglin
Zoglins are hostile mobs created when a hoglin is brought into the Overworld, at which point it becomes zombified. They were introduced in Java Edition 1.16 snapshot 20w14a. It will attack most mobs except for creepers and other zoglins and ghasts. they have 20 hearts of health and make you take alot of hearts of health. It drops 1 - 3 rotten flesh.
Zombie
Zombies are melee, hostile mobs that spawn in areas with a light level of 7 or less. They are found within nearly all Minecraft biomes and burn in the daylight. they have 10 hearts of healt make you take 1/2 more hearts depending on your gamemode starting with 1 heart. it can drop 0 - 2 rotten flesh, Iron ingot, carrot, Potatto or zombie head (when killed with charged creaper)
Zombie Villager
A zombie villager is a variant of zombie that has a chance to spawn when a zombie kills a villager (while not on Easy mode). This mob wears tattered clothing and is a villager/zombie crossover. As of 1.9, the zombie villager has clothes related to their profession. It has 10 hearts of health, deal 1/2 heart more depending on your game mode starting with 1 heart. It can drop rotten flesh, iron ingot carrots, potato, pumpkins and jack o lanterns.