Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.2f1 (d6360bedb9a0) revision 14038539'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10  (10.0.19043) 64bit Education' Language: 'en' Physical Memory: 16157 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker809
-projectPath
W:/SIM/Unity Work/First Code/First MicroGame/My project
-logFile
Logs/AssetImportWorker809.log
-srvPort
62487
Successfully changed project path to: W:/SIM/Unity Work/First Code/First MicroGame/My project
W:/SIM/Unity Work/First Code/First MicroGame/My project
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Refreshing native plugins compatible for Editor in 703.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.2f1 (d6360bedb9a0)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path W:/SIM/Unity Work/First Code/First MicroGame/My project/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce MX250 (ID=0x1d13)
    Vendor:   NVIDIA
    VRAM:     1983 MB
    Driver:   30.0.14.7298
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56148
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.051751 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 162.76 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  0.914 seconds
Domain Reload Profiling:
	ReloadAssembly (915ms)
		BeginReloadAssembly (75ms)
			ExecutionOrderSort (0ms)
			DisableScriptedObjects (0ms)
			BackupInstance (0ms)
			ReleaseScriptingObjects (0ms)
			CreateAndSetChildDomain (1ms)
		EndReloadAssembly (674ms)
			LoadAssemblies (72ms)
			RebuildTransferFunctionScriptingTraits (0ms)
			SetupTypeCache (114ms)
			ReleaseScriptCaches (0ms)
			RebuildScriptCaches (28ms)
			SetupLoadedEditorAssemblies (424ms)
				LogAssemblyErrors (0ms)
				InitializePlatformSupportModulesInManaged (12ms)
				SetLoadedEditorAssemblies (0ms)
				RefreshPlugins (163ms)
				BeforeProcessingInitializeOnLoad (2ms)
				ProcessInitializeOnLoadAttributes (158ms)
				ProcessInitializeOnLoadMethodAttributes (90ms)
				AfterProcessingInitializeOnLoad (0ms)
				EditorAssembliesLoaded (0ms)
			ExecutionOrderSort2 (0ms)
			AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 2.666541 seconds.