namespace UnityEngine.Rendering.Universal { public static class ComponentUtility { /// <summary> Check if the provided camera is compatible with Universal Render Pipeline </summary> /// <param name="camera">The Camera to check</param> /// <returns>True if it is compatible, false otherwise</returns> public static bool IsUniversalCamera(Camera camera) => camera.GetComponent<UniversalAdditionalCameraData>() != null; /// <summary> Check if the provided light is compatible with Universal Render Pipeline </summary> /// <param name="light">The Light to check</param> /// <returns>True if it is compatible, false otherwise</returns> public static bool IsUniversalLight(Light light) => light.GetComponent<UniversalAdditionalLightData>() != null; } }