# On Mouse Down node > [!NOTE] > The On Mouse Down [!include[nodes-note-manual](./snippets/input-manager/nodes-note-manual.md)] The On Mouse Down node listens for a mouse click action on a specific GameObject in your application. [!include[nodes-desc-end](./snippets/input-manager/nodes-desc-end.md)]  ## Fuzzy finder category The On Mouse Down node is in the **Events** > **Input** category in the fuzzy finder. ## Inputs The On Mouse Down [!include[nodes-single-input](./snippets/nodes-single-input.md)] | **Name** | **Type** | **Description** | | :------ | :---------- | :------------- | | **Target** | GameObject | The GameObject that the user needs to click with their mouse to trigger the On Mouse Down node. | ## Additional node settings The On Mouse Down [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-coroutine](./snippets/nodes-coroutine.md)] </tbody> </table> ## Outputs The On Mouse Down [!include[nodes-single-output](./snippets/nodes-single-output.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)] </tbody> </table> ## Example graph usage In the following example, the On Mouse Down node listens for a click action on the GameObject where the graph runs. When a user clicks the GameObject, the On Mouse Down node triggers the GameObject Instantiate node. The Instantiate node creates a new GameObject, based on the **Ball** Prefab. It creates the Ball at a specific **Position**. It uses the Transform Get Local Rotation to match the new GameObject's **Rotation** to the GameObject where the Script Graph runs. Then, the graph adds a Rigidbody component to the new GameObject, and uses a Rigidbody Add Force node to add an **Impulse** force.  When the user clicks the mouse button, the Script Graph creates a new **Ball** GameObject and sends it towards the camera.  ## Related nodes [!include[nodes-related](./snippets/nodes-related.md)] On Mouse Down node: - [On Button Input node](vs-nodes-events-on-button-input.md) - [On Keyboard Input node](vs-nodes-events-on-keyboard-input.md) - [On Mouse Drag node](vs-nodes-events-on-mouse-drag.md) - [On Mouse Enter node](vs-nodes-events-on-mouse-enter.md) - [On Mouse Exit node](vs-nodes-events-on-mouse-exit.md) - [On Mouse Input node](vs-nodes-events-on-mouse-input.md) - [On Mouse Over node](vs-nodes-events-on-mouse-over.md) - [On Mouse Up node](vs-nodes-events-on-mouse-up.md) - [On Mouse Up As Button node](vs-nodes-events-on-mouse-up-button.md)