import pygame, sys class Crosshair(pygame.sprite.Sprite): def __init__(self, width, height, pos_x, pos_y, color): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill(color) self.rect = self.image.get_rect() pygame.init() clock = pygame.time.Clock() screen_width = 1920 screen_height = 1080 screen = pygame.display.set_mode((screen_width, screen_height)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.flip() clock.tick(60)