using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { /// <summary> /// Editor script for a <c>ScriptableRendererFeature</c> class. /// </summary> [CustomEditor(typeof(ScriptableRendererFeature), true)] public class ScriptableRendererFeatureEditor : Editor { /// <inheritdoc/> public override void OnInspectorGUI() { DrawPropertiesExcluding(serializedObject, "m_Script"); } } }