using UnityEditor;

using Unity.PlasticSCM.Editor.UI;

namespace Unity.PlasticSCM.Editor
{
    internal class ProjectWindow
    {
        internal static void Repaint()
        {
            EditorWindow projectWindow = FindEditorWindow.ProjectWindow();

            if (projectWindow == null)
                return;

            projectWindow.Repaint();
        }
    }
}