namespace Unity.VisualScripting { [Plugin(BoltState.ID)] public sealed class BoltStateConfiguration : PluginConfiguration { private BoltStateConfiguration(BoltState plugin) : base(plugin) { } public override string header => "State Graphs"; /// <summary> /// Determines under which condition events should be shown in state nodes. /// </summary> [EditorPref] public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always; /// <summary> /// Determines under which condition event names should be shown in state transition. /// </summary> [EditorPref] public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt; /// <summary> /// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are /// multiple transitions. /// </summary> [EditorPref] public bool transitionsEndArrow { get; set; } = false; /// <summary> /// Whether traversed transitions should show a droplet animation. /// </summary> [EditorPref] public bool animateTransitions { get; set; } = true; } }