using System.Collections.Generic; namespace Unity.VisualScripting { [GraphContext(typeof(StateGraph))] public class StateGraphContext : GraphContext<StateGraph, StateCanvas> { public StateGraphContext(GraphReference reference) : base(reference) { } public override string windowTitle => "State Graph"; protected override IEnumerable<ISidebarPanelContent> SidebarPanels() { yield return new GraphInspectorPanel(this); yield return new VariablesPanel(this); } } }