<?xml version="1.0" encoding="utf-8"?> <UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation"> <aui:WeightToolbar name="WeightToolbar"> <ui:PopupWindow name="PopupWindow" text="Weights"> <ui:Button name="AutoGenerateWeight" tooltip="Automatically generates weights between existing bones and vertices."> <ui:Image name="AutoGenerateWeightImage" /> <ui:Label text ="Auto Weights"/> </ui:Button> <ui:Button name="WeightPainterSlider" tooltip="Controls the individual bone weights on selected vertices or geometry."> <ui:Image name="WeightPainterSliderImage" /> <ui:Label text ="Weight Slider"/> </ui:Button> <ui:Button name="WeightPainterBrush" tooltip="Paints bone weights across vertices in selected geometry."> <ui:Image name="WeightPainterBrushImage" /> <ui:Label text ="Weight Brush"/> </ui:Button> <ui:Button name="BoneInfluenceWidget" tooltip="Selects which bones influence the selected Sprite."> <ui:Image name="BoneInfluenceWidgetImage" /> <ui:Label text ="Bone Influence"/> </ui:Button> <ui:Button name="SpriteInfluenceWidget" tooltip="Selects which Sprites influence the selected bone."> <ui:Image name="SpriteInfluenceWidgetImage" /> <ui:Label text ="Sprite Influence"/> </ui:Button> </ui:PopupWindow> </aui:WeightToolbar> </UXML>