# Add relations to a Custom C# node > [!NOTE] > To add logic to a node, you must create a Custom C# node and add ports. [!include[vs-tasks-note-end](./snippets/custom-c-nodes/vs-tasks-note-end.md)] After you [add ports](vs-create-custom-node-add-ports.md) and [add logic](vs-create-custom-node-add-logic.md) to a node, relations help Visual Scripting correctly display a Custom C# node in a Script Graph. To add relations to a node: 1. [!include[open-project-window](./snippets/vs-open-project-window.md)] 2. [!include[open-existing-external-code](./snippets/vs-open-existing-external-code.md)] 3. In your external editor, add relations in the format `$RelationType$($Port1$, $Port2$)`, where `$RelationType$` is the relation type you want to assign between the ports you specify as `$Port1$` or `$Port2$`. For example, to assign relations to the previous example node: ```C# using System; using Unity.VisualScripting; using UnityEngine; public class MyNode : Unit { [DoNotSerialize] public ControlInput inputTrigger; [DoNotSerialize] public ControlOutput outputTrigger; [DoNotSerialize] public ValueInput myValueA; [DoNotSerialize] public ValueInput myValueB; [DoNotSerialize] public ValueOutput result; private string resultValue; protected override void Definition() { inputTrigger = ControlInput("inputTrigger", (flow) => { resultValue = flow.GetValue<string>(myValueA) + flow.GetValue<string>(myValueB) + "!!!"; return outputTrigger; }); outputTrigger = ControlOutput("outputTrigger"); myValueA = ValueInput<string>("myValueA", "Hello "); myValueB = ValueInput<string>("myValueB", String.Empty); result = ValueOutput<string>("result", (flow) => resultValue); Requirement(myValueA, inputTrigger); //Specifies that we need the myValueA value to be set before the node can run. Requirement(myValueB, inputTrigger); //Specifies that we need the myValueB value to be set before the node can run. Succession(inputTrigger, outputTrigger); //Specifies that the input trigger port's input exits at the output trigger port. Not setting your succession also dims connected nodes, but the execution still completes. Assignment(inputTrigger,result);//Specifies that data is written to the result string output when the inputTrigger is triggered. } } ``` For more information on relation types, see [Custom C# nodes](vs-create-custom-node.md#relation-types). 4. [!include[save-script](./snippets/vs-save-script.md)] 1. [!include[return-unity](./snippets/vs-return-unity.md)] 5. Do one of the following: - [!include[open-graph-w-node](./snippets/custom-c-nodes/vs-open-graph-w-node.md)]. - [!include[ff-add-node](./snippets/custom-c-nodes/vs-ff-add-node.md)] 6. In the [Graph toolbar](vs-interface-overview.md#the-graph-toolbar), enable **Relations**. Visual Scripting displays the relations you assigned to the Custom C# node. If you used the previous code sample, the node's relations might look like the following image:  ## Next steps After you add relations to a node, you can choose to [add documentation](vs-create-custom-node-add-docs.md) or [customize the node with attributes](vs-create-custom-node-attributes-reference.md).