import pygame, sys class Player(pygame.sprite.Sprite): def __init__(self, pos_x, pos_y): super().__init__() self.image = pygame.Surface([20, 20]) self.image.fill((255, 255, 255)) self.rect = self.image.get_rect() self.rect.topleft = [pos_x, pos_y] # General setup pygame.init() clock = pygame.time.Clock() # Game screen screen_width = 400 screen_height = 400 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Sprite Animaion") # Creating sprites and groups moving_sprites = pygame.sprite.Group() player = Player(100, 100) moving_sprites.add(player) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Drawing screen.fill((0, 0, 0)) moving_sprites.draw(screen) pygame.display.flip() clock.tick(60)