import pygame import sys pygame.init() screen = pygame.display.set_mode((800, 800)) clock = pygame.time.Clock() white = (255, 255, 255) black = (0, 0, 0) current_time = 0 button_press_time = 0 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: button_press_time = pygame.time.get_ticks() screen.fill(white) current_time = pygame.time.get_ticks() if current_time - button_press_time > 2000: screen.fill(black) print(f"current time: {current_time} button press time: {button_press_time}") pygame.display.flip() clock.tick(60) pygame.quit() sys.exit()