import pygame
import time
import random

# Initialize Pygame
pygame.init()

# Set display dimensions
width, height = 800, 600
display = pygame.display.set_mode((width, height))
pygame.display.set_caption('Advanced Snake Game')

# Define colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

# Snake parameters
snake_block = 10
snake_speed = 15

# Set up the clock
clock = pygame.time.Clock()

# Font for score
font_style = pygame.font.SysFont("bahnschrift", 35)
score_font = pygame.font.SysFont("comicsansms", 35)

def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(display, green, [x[0], x[1], snake_block, snake_block])

def message(msg, color):
    mesg = font_style.render(msg, True, color)
    display.blit(mesg, [width / 6, height / 3])

def score(score):
    value = score_font.render("Score: " + str(score), True, white)
    display.blit(value, [0, 0])

def gameLoop():
    game_over = False
    game_close = False

    x1 = width / 2
    y1 = height / 2

    x1_change = 0
    y1_change = 0

    snake_list = []
    length_of_snake = 1
    score_value = 0

    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

    while not game_over:
        while game_close:
            display.fill(black)
            message("You Lost! Press C-Play Again or Q-Quit", red)
            score(score_value)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        display.fill(black)

        pygame.draw.rect(display, white, [foodx, foody, snake_block, snake_block])
        snake_head = []
        snake_head.append(x1)
        snake_head.append(y1)
        snake_list.append(snake_head)
        if len(snake_list) > length_of_snake:
            del snake_list[0]

        for x in snake_list[:-1]:
            if x == snake_head:
                game_close = True

        our_snake(snake_block, snake_list)
        score(score_value)

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
            length_of_snake += 1
            score_value += 10

        clock.tick(snake_speed)

    pygame.quit()

if __name__ == "__main__":
    gameLoop()