import pygame, sys

#General setup
pygame.init()
clock = pygame.time.Clock()

#Create Display Surface
screen = pygame.display.set_mode((800,800))
second_surface = pygame.Surface(([100,200]))
second_surface.fill((0,255,0))

frog = pygame.image.load('W:\\12\levi.mitchell\Programming\Practice\DGT 2\Pygame Tutorials\\attack_1.png')
frog_rect = frog.get_rect(topleft = [100,200])


#Closing the game
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()               

    #Drawing (making code visable to user)
    screen.fill((255,255,255))
    screen.blit(second_surface,(0,50))
    screen.blit(frog,frog_rect)
    frog_rect.right += 5
    pygame.display.flip()   
    clock.tick(60)