Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.3f1 (7cdc2969a641) revision 8182825'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) 64bit Core' Language: 'en' Physical Memory: 8079 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT
-logFile
Logs/AssetImportWorker0.log
-srvPort
52738
Successfully changed project path to: C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT
C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [36152] Host "[IP] 192.168.20.8 [Port] 0 [Flags] 2 [Guid] 4039536804 [EditorId] 4039536804 [Version] 1048832 [Id] WindowsEditor(7,KevinLy-Laptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [36152] Host "[IP] 192.168.20.8 [Port] 0 [Flags] 2 [Guid] 4039536804 [EditorId] 4039536804 [Version] 1048832 [Id] WindowsEditor(7,KevinLy-Laptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

Refreshing native plugins compatible for Editor in 84.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.3f1 (7cdc2969a641)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce MX150 (ID=0x1d10)
    Vendor:   NVIDIA
    VRAM:     1982 MB
    Driver:   31.0.15.4680
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.064472 seconds.
- Loaded All Assemblies, in  1.674 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.586 seconds
Domain Reload Profiling: 2229ms
	BeginReloadAssembly (436ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (4ms)
	RebuildCommonClasses (167ms)
	RebuildNativeTypeToScriptingClass (66ms)
	initialDomainReloadingComplete (397ms)
	LoadAllAssembliesAndSetupDomain (575ms)
		LoadAssemblies (428ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (516ms)
			TypeCache.Refresh (514ms)
				TypeCache.ScanAssembly (470ms)
			ScanForSourceGeneratedMonoScriptInfo (1ms)
			ResolveRequiredComponents (1ms)
	FinalizeReload (587ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (454ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (22ms)
			SetLoadedEditorAssemblies (19ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (4ms)
			ProcessInitializeOnLoadAttributes (308ms)
			ProcessInitializeOnLoadMethodAttributes (100ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests