#ifndef UNITY_FOVEATED_RENDERING_INCLUDED #define UNITY_FOVEATED_RENDERING_INCLUDED #if defined(SHADER_API_PS5) && defined(_FOVEATED_RENDERING_NON_UNIFORM_RASTER) #include "Packages/com.unity.render-pipelines.ps5/ShaderLibrary/API/FoveatedRendering_PSSL.hlsl" #endif #endif // UNITY_FOVEATED_RENDERING_INCLUDED