using System; namespace UnityEngine.Rendering.Universal { /// <summary> /// A volume component that holds settings for the Panini Projection effect. /// </summary> [Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Panini Projection", typeof(UniversalRenderPipeline))] [URPHelpURL("Post-Processing-Panini-Projection")] public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent { /// <summary> /// Controls the panini projection distance. This controls the strength of the distorion. /// </summary> [Tooltip("Panini projection distance.")] public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f); /// <summary> /// Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen. /// </summary> [Tooltip("Panini projection crop to fit.")] public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f); /// <inheritdoc/> public bool IsActive() => distance.value > 0f; /// <inheritdoc/> public bool IsTileCompatible() => false; } }