namespace UnityEngine.Rendering.Universal { partial class UniversalRenderPipelineGlobalSettings : IShaderVariantSettings { [SerializeField] internal Rendering.ShaderVariantLogLevel m_ShaderVariantLogLevel = Rendering.ShaderVariantLogLevel.Disabled; /// <summary> /// Specifies the level of the logging for shader variants /// </summary> public Rendering.ShaderVariantLogLevel shaderVariantLogLevel { get => m_ShaderVariantLogLevel; set => m_ShaderVariantLogLevel = value; } [SerializeField] internal bool m_ExportShaderVariants = true; /// <summary> /// Specifies if the stripping of the shaders that variants needs to be exported /// </summary> public bool exportShaderVariants { get => m_ExportShaderVariants; set => m_ExportShaderVariants = true; } } }