using UnityEngine;
using UnityEngine.InputSystem;

// This script is designed to have the OnMove and
// OnJump methods called by a PlayerInput component

public class ExamplePlayerInput : MonoBehaviour
{
    Vector2 moveAmount;

    public void OnMove(InputAction.CallbackContext context)
    {
        // read the value for the "move" action each event call
        moveAmount = context.ReadValue<Vector2>();
    }

    public void OnJump(InputAction.CallbackContext context)
    {
        // your jump code goes here.
    }

    public void Update()
    {
        // to use the Vector2 value from the "move" action each
        // frame, use the "moveAmount" variable here.
    }
}