using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseFollow : MonoBehaviour { /// /// This method constantly updates as the game goes and it /// calls the face mouse method. /// private void Update(){ FaceMouse(); } /// /// This method checks the mouse position to make the mouse follow /// the player. /// private void FaceMouse(){ //Get the position of the mouse in the game and the camera Vector3 mousePosition = Input.mousePosition; mousePosition = Camera.main.ScreenToWorldPoint(mousePosition); //Check the direction of the mouse Vector2 direction = transform.position - mousePosition; transform.right = -direction; } }