# On Keyboard Input node > [!NOTE] > The On Keyboard Input [!include[nodes-note-manual](./snippets/input-manager/nodes-note-manual.md)] The On Keyboard Input node listens for a specified action on a keyboard key. [!include[nodes-desc-end](./snippets/input-manager/nodes-desc-end.md)]  ## Fuzzy finder category The On Keyboard Input node is in the **Events** > **Input** category in the fuzzy finder. ## Inputs The On Keyboard Input [!include[nodes-inputs](./snippets/nodes-inputs.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th colspan="2"><strong>Description</strong></th> </tr> </thead> <tbody> <tr> <td><strong>Key</strong></td> <td>Key Code</td> <td colspan="2">The name of the keyboard key the node listens to for an Input event. For a list of all available keys, see the <a href="https://docs.unity3d.com/2019.1/Documentation/ScriptReference/KeyCode.html">KeyCode</a> page's Properties section in the Unity User manual.</td> </tr> <tr> <td rowspan="4"><strong>Action</strong></td> <td rowspan="4">Press State</td> <td colspan="2">The specific press state of the key that the node listens for.</td> </tr> <tr> <td><strong>Hold</strong></td> <td>The user holds down the key.</td> </tr> <tr> <td><strong>Down</strong></td> <td>The user presses the key.</td> </tr> <tr> <td><strong>Up</strong></td> <td>The user releases the key.</td> </tr> </tbody> </table> ## Additional node settings The On Keyboard Input [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-coroutine](./snippets/nodes-coroutine.md)] </tbody> </table> ## Outputs The On Keyboard Input [!include[nodes-single-output](./snippets/nodes-single-output.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)] </tbody> </table> ## Example graph usage In the following example, the On Keyboard Input node listens for when the user presses the **Space** key. When the user presses **Space**, the On Keyboard Input triggers the Transform Translate node and lifts the GameObject along its `Y` coordinate by `5` units. This makes the GameObject jump.   ## Related nodes [!include[nodes-related](./snippets/nodes-related.md)] the On Keyboard Input node: - [On Button Input node](vs-nodes-events-on-button-input.md) - [On Mouse Down node](vs-nodes-events-on-mouse-down.md) - [On Mouse Drag node](vs-nodes-events-on-mouse-drag.md) - [On Mouse Enter node](vs-nodes-events-on-mouse-enter.md) - [On Mouse Exit node](vs-nodes-events-on-mouse-exit.md) - [On Mouse Input node](vs-nodes-events-on-mouse-input.md) - [On Mouse Over node](vs-nodes-events-on-mouse-over.md) - [On Mouse Up node](vs-nodes-events-on-mouse-up.md) - [On Mouse Up As Button node](vs-nodes-events-on-mouse-up-button.md)