<?xml version="1.0" encoding="utf-8"?> <UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation"> <aui:MeshToolbar name="MeshToolbar"> <ui:PopupWindow name="PopupWindow" text="Geometry"> <ui:Button name="GenerateGeometry" tooltip="Automatically generates mesh geometry."> <ui:Image name="GenerateGeometryImage" /> <ui:Label text="Auto Geometry"/> </ui:Button> <ui:Button name="SelectGeometry" tooltip="Double-click a Sprite to edit its vertices. Add, remove, or change the position of its vertices to change the Sprite's geometry."> <ui:Image name="SelectGeometryImage" /> <ui:Label text="Edit Geometry"/> </ui:Button> <ui:Button name="CreateVertex" tooltip="Creates new vertices on the selected geometry."> <ui:Image name="CreateVertexImage" /> <ui:Label text="Create Vertex"/> </ui:Button> <ui:Button name="CreateEdge" tooltip="Creates new edges on selected geometry."> <ui:Image name="CreateEdgeImage" /> <ui:Label text="Create Edge"/> </ui:Button> <ui:Button name="SplitEdge" tooltip="Splits the edges of selected geometry at the point you hover over."> <ui:Image name="SplitEdgeImage" /> <ui:Label text="Split Edge"/> </ui:Button> </ui:PopupWindow> </aui:MeshToolbar> </UXML>