using UnityEngine; namespace UnityEditor.Tilemaps { /// <summary> /// Tool for doing an erase with the Tile Palette /// </summary> public sealed class EraseTool : TilemapEditorTool { private static class Styles { public static string tooltipStringFormat = "|Erase with active brush ({0})"; public static string shortcutId = "Grid Painting/Erase"; public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.EraserTool", GetTooltipText(tooltipStringFormat, shortcutId)); } /// <summary> /// Tooltip String Format for the EraseTool /// </summary> protected override string tooltipStringFormat { get { return Styles.tooltipStringFormat; } } /// <summary> /// Shortcut Id for the EraseTool /// </summary> protected override string shortcutId { get { return Styles.shortcutId; } } /// <summary> /// Toolbar Icon for the EraseTool /// </summary> public override GUIContent toolbarIcon { get { return Styles.toolContent; } } } }