using System; using UnityEngine; namespace UnityEditor.U2D.Animation { [Serializable] internal class BoneSelection : SerializableSelection<BoneCache>, IBoneSelection { protected override BoneCache GetInvalidElement() { return null; } public BoneCache root { get { return activeElement.FindRoot<BoneCache>(elements); } } public BoneCache[] roots { get { return elements.FindRoots<BoneCache>(); } } } }