using UnityEngine;

public class SimpleMultiplayerPlayer : MonoBehaviour
{
    // Just add *some* kind of movement. The specifics here are not of interest. Serves just to
    // demonstrate that the inputs are indeed separate.
    public void OnTeleport()
    {
        transform.position = new Vector3(Random.Range(-75, 75), 0.5f, Random.Range(-75, 75));
    }
}