using UnityEngine.InputSystem.Haptics; namespace UnityEngine.InputSystem.DualShock { /// <summary> /// Extended haptics interface for DualShock controllers. /// </summary> public interface IDualShockHaptics : IDualMotorRumble { /// <summary> /// Set the color of the light bar on the back of the controller. /// </summary> /// <param name="color">Color to use for the light bar. Alpha component is ignored. Also, /// RBG values are clamped into [0..1] range.</param> void SetLightBarColor(Color color); } }