import pygame as pg, sys pg.init() screen = pg.display.set_mode((400,500)) Clock = pg.time.Clock() test_surface = pg.Surface((100,200)) test_surface.fill((0,0,255)) test_rect = pg.Rect(100,200,100,100) while True: for event in pg.event.get(): if event.type ==pg.QUIT: pg.quit() sys.exit() screen.fill((175,215,70)) pg.draw.rect(screen,pg.Color('red'), test_rect) screen.blit(test_surface,(200,250)) pg.display.update() Clock.tick(60)