import random class Cloud: def __init__(self, pos, img, speed, depth): self.pos = list(pos) self.img = img self.speed = speed self.depth = depth def update(self): self.pos[0] += self.speed def render(self, surf, offset=(0, 0)): render_pos = (self.pos[0] - offset[0] * self.depth, self.pos[1] - offset[1] * self.depth) surf.blit(self.img, (render_pos[0] % (surf.get_width() + self.img.get_width()) - self.img.get_width(), render_pos[1] % (surf.get_height() + self.img.get_height()) - self.img.get_height())) class Clouds: def __init__(self, cloud_images, count=16): self.clouds = [] for i in range(count): self.clouds.append(Cloud((random.random() * 99999, random.random() * 99999), random.choice(cloud_images), random.random() * 0.05 + 0.05, random.random() * 0.6 + 0.2)) self.clouds.sort(key=lambda x: x.depth) def update(self): for cloud in self.clouds: cloud.update() def render(self, surf, offset=(0, 0)): for cloud in self.clouds: cloud.render(surf, offset=offset)