import sys import pygame from scripts.utils import load_images from scripts.tilemap import Tilemap RENDER_SCALE = 2.0 class Editor: def __init__(self): pygame.init() pygame.display.set_caption('editor') self.screen = pygame.display.set_mode((640, 480)) self.display = pygame.Surface((320, 240)) self.clock = pygame.time.Clock() self.assets = { 'decor': load_images('tiles/decor'), 'grass': load_images('tiles/grass'), 'large_decor': load_images('tiles/large_decor'), 'stone': load_images('tiles/stone'), 'spawners': load_images('tiles/spawners'), 'key': load_images('tiles/entities') } self.movement = [False, False, False, False] self.tilemap = Tilemap(self, tile_size=16) try: self.tilemap.load('map.json') except FileNotFoundError: pass self.scroll = [0, 0] self.tile_list = list(self.assets) self.tile_group = 0 self.tile_variant = 0 self.clicking = False self.right_clicking = False self.shift = False self.ongrid = True def run(self): while True: self.display.fill((0, 0, 0)) self.scroll[0] += (self.movement[1] - self.movement[0]) * 2 self.scroll[1] += (self.movement[3] - self.movement[2]) * 2 render_scroll = (int(self.scroll[0]), int(self.scroll[1])) self.tilemap.render(self.display, offset=render_scroll) current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy() current_tile_img.set_alpha(100) mpos = pygame.mouse.get_pos() mpos = (mpos[0] / RENDER_SCALE, mpos[1] / RENDER_SCALE) tile_pos = (int((mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((mpos[1] + self.scroll[1]) // self.tilemap.tile_size)) if self.ongrid: self.display.blit(current_tile_img, (tile_pos[0] * self.tilemap.tile_size - self.scroll[0], tile_pos[1] * self.tilemap.tile_size - self.scroll[1])) else: self.display.blit(current_tile_img, mpos) if self.clicking and self.ongrid: self.tilemap.tilemap[str(tile_pos[0]) + ';' + str(tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': tile_pos} if self.right_clicking: tile_loc = str(tile_pos[0]) + ';' + str(tile_pos[1]) if tile_loc in self.tilemap.tilemap: del self.tilemap.tilemap[tile_loc] for tile in self.tilemap.offgrid_tiles.copy(): tile_img = self.assets[tile['type']][tile['variant']] tile_r = pygame.Rect(tile['pos'][0] - self.scroll[0], tile['pos'][1] - self.scroll[1], tile_img.get_width(), tile_img.get_height()) if tile_r.collidepoint(mpos): self.tilemap.offgrid_tiles.remove(tile) self.display.blit(current_tile_img, (5, 5)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: self.clicking = True if not self.ongrid: self.tilemap.offgrid_tiles.append({'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': (mpos[0] + self.scroll[0], mpos[1] + self.scroll[1])}) if event.button == 3: self.right_clicking = True if self.shift: if event.button == 4: self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]]) if event.button == 5: self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]]) else: if event.button == 4: self.tile_group = (self.tile_group - 1) % len(self.tile_list) self.tile_variant = 0 if event.button == 5: self.tile_group = (self.tile_group + 1) % len(self.tile_list) self.tile_variant = 0 if event.type == pygame.MOUSEBUTTONUP: if event.button == 1: self.clicking = False if event.button == 3: self.right_clicking = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: self.movement[0] = True if event.key == pygame.K_d: self.movement[1] = True if event.key == pygame.K_w: self.movement[2] = True if event.key == pygame.K_s: self.movement[3] = True if event.key == pygame.K_g: self.ongrid = not self.ongrid if event.key == pygame.K_t: self.tilemap.autotile() if event.key == pygame.K_o: self.tilemap.save('map.json') if event.key == pygame.K_LSHIFT: self.shift = True if event.type == pygame.KEYUP: if event.key == pygame.K_a: self.movement[0] = False if event.key == pygame.K_d: self.movement[1] = False if event.key == pygame.K_w: self.movement[2] = False if event.key == pygame.K_s: self.movement[3] = False if event.key == pygame.K_LSHIFT: self.shift = False self.screen.blit(pygame.transform.scale(self.display, self.screen.get_size()), (0, 0)) pygame.display.update() self.clock.tick(60) Editor().run()