#if (UNITY_INPUT_SYSTEM_ENABLE_XR && ENABLE_VR) || PACKAGE_DOCS_GENERATION namespace UnityEngine.InputSystem.XR.Haptics { public struct BufferedRumble { public HapticCapabilities capabilities { get; private set; } InputDevice device { get; set; } public BufferedRumble(InputDevice device) { if (device == null) throw new System.ArgumentNullException(nameof(device)); this.device = device; var command = GetHapticCapabilitiesCommand.Create(); device.ExecuteCommand(ref command); capabilities = command.capabilities; } public void EnqueueRumble(byte[] samples) { var command = SendBufferedHapticCommand.Create(samples); device.ExecuteCommand(ref command); } } } #endif // (UNITY_INPUT_SYSTEM_ENABLE_XR && ENABLE_VR) || PACKAGE_DOCS_GENERATION