#if UNITY_EDITOR || UNITY_ANDROID using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine.InputSystem.Android.LowLevel; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.Android.LowLevel { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1027:MarkEnumsWithFlags", Justification = "False positive")] internal enum AndroidAxis { X = 0, Y = 1, Pressure = 2, Size = 3, TouchMajor = 4, TouchMinor = 5, ToolMajor = 6, ToolMinor = 7, Orientation = 8, Vscroll = 9, Hscroll = 10, Z = 11, Rx = 12, Ry = 13, Rz = 14, HatX = 15, HatY = 16, Ltrigger = 17, Rtrigger = 18, Throttle = 19, Rudder = 20, Wheel = 21, Gas = 22, Brake = 23, Distance = 24, Tilt = 25, Generic1 = 32, Generic2 = 33, Generic3 = 34, Generic4 = 35, Generic5 = 36, Generic6 = 37, Generic7 = 38, Generic8 = 39, Generic9 = 40, Generic10 = 41, Generic11 = 42, Generic12 = 43, Generic13 = 44, Generic14 = 45, Generic15 = 46, Generic16 = 47, } } #endif // UNITY_EDITOR || UNITY_ANDROID