using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor.Timeline.Actions { /// <summary> /// Use this attribute to make an action work with the shortcut system. /// </summary> /// <example> /// TimelineShortcutAttribute needs to be added to a static method. /// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-timelineShortcutAttr" title="TimelineShortcutAttr"/> /// </example> public class TimelineShortcutAttribute : ShortcutManagement.ShortcutAttribute { /// <summary> /// TimelineShortcutAttribute Constructor /// </summary> /// <param name="id">Id to register the shortcut. It will automatically be prefix by 'Timeline/' in order to be in the 'Timeline' section of the shortcut manager.</param> /// <param name="defaultKeyCode">Optional key code for default binding.</param> /// <param name="defaultShortcutModifiers">Optional shortcut modifiers for default binding.</param> public TimelineShortcutAttribute(string id, KeyCode defaultKeyCode, ShortcutModifiers defaultShortcutModifiers = ShortcutModifiers.None) : base("Timeline/" + id, typeof(TimelineWindow), defaultKeyCode, defaultShortcutModifiers) { } } }