# Changelog

## [1.2.6] - 2022-02-11
### Added
### Changed
* Made `Il2CppEagerStaticClassConstructionAttribute` internal to avoid conflicts with other definitions outside of the package.
### Deprecated
### Removed
### Fixed

## [1.2.5] - 2021-11-01
### Added
### Changed
### Deprecated
### Removed
### Fixed
* Fixed property drawing when manually drawing a property that was hidden with [HideInInspector].

## [1.2.4] - 2021-09-22
### Added
* Added `[Il2CppEagerStaticClassConstruction]` to Unity.Mathematics types to run static constructors at startup. This improves IL2CPP performance slightly for types that have static constructors.
### Changed
* License file updated to satisfy Unity's package validation tests.
* Changed noise documentation in comments to xmldoc comments.
### Deprecated
### Removed
### Fixed
* Fixed Equals(object) override which did not check type before casting. This could cause exceptions to be thrown when the object did not match the expected type.
* Fixed incorrect `math.tzcnt` documentation which mentioned leading zero counts instead of trailing zero counts.
* Fixed `float2x2.Rotate` documentation to mention radians instead of degrees.
* Fixed documentation for methods and properties that were previously undocumented.

## [1.2.1] - 2020-08-06

### Added
### Changed
### Deprecated
### Removed
### Fixed
* Fixed warnings for meta files existing even though the files they represent did not exist.

### Internal (Not ready for production)

## [1.2.0] - 2020-08-03

### Added
* Added `[MethodImpl(MethodImplOptions.AggressiveInlining)]` to many static functions to improve IL2CPP performance.
* Added `compress()` that accepts a `float4` and `uint4`.
* Added `math.project()` and `math.projectsafe()` for vector projection.
* Added `math.EPSILON`, `math.INFINITY`, `math.NAN` and their double counterparts.
* Added `[Serializable]` to `RigidTransform`.
* Added `math.ceillog2()`.
* Added `math.floorlog2()`.
* Added `math.down()`, `math.forward()`, etc for Cartesian coordinate axes that match UnityEngine Vector3 equivalents.
* Added `math.ispow2()`.
* Added `half.MinValueAsHalf` and `half.MaxValueAsHalf` to avoid having to explicitly convert from float.
* Added a `float3x3` constructor which takes a `float4x4` as input.
* Added `[Serializable]` to half types.
* Added some performance tests which can be run from the Unity test project.
* Added `Random.CreateFromIndex()` to assist in creating Random instances from loop indices.

### Changed
### Deprecated
### Removed
### Fixed
* Fixed documentation bug where `quaternion.RotateX/Y/Z` referred to a `float4x4` instead of quaternion.
* Fixed code generation bugs which could cause Windows and Mac to generate different test code.
* Fixed some test asserts which used NaNs and signed zeros which failed in IL2CPP builds.
* Updated documentation for `math.countbits()` to include equivalent names on Intel and ARM architectures to aid in discoverability.

### Internal (Not ready for production)
* Added `Unity.Mathematics.Geometry.Plane` to represent planes in 3D space.
* Added more `MinMaxAABB` functionality from `Unity.Physics.Aabb`.
* Added `Unity.Mathematics.Geometry.Math` to hold static functions like AABB transformations.
* Added `MinMaxAABB`.

## [1.1.0] - 2019-07-08

- Release stable version

## [1.1.0-preview.1] - 2019-06-27

- Add new math.bitmask to return a bit mask from a bool4

## [1.0.1] - 2019-04-15

- Release stable version
- Modify all math constants (e.g `math.PI`) to provide float constant by default instead of double. Use for example `math.PI_DBL` to get the previous double constant.

## [1.0.0-preview.1] - 2019-02-28

- Fixed bug where modifications on prefabs could not be reverted for vector properties when using context menu in Inspector.
- Fixed structure of the package for internal validation