using System; using UnityEngine; namespace UnityEditor.Timeline.Actions { /// <summary> /// Priorities for menu item ordering. See <see cref="MenuEntryAttribute"/>. /// </summary> public static class MenuPriority { /// <summary> /// Default priority for a menu. It will add at the end of the context menu before the 'add' menus. /// </summary> public const int defaultPriority = 9000; /// <summary> /// This value is the separator difference that will be needed to create a separator between menu item. /// </summary> public const int separatorAt = 1000; /// <summary> /// Priorities for Timeline Action menu items. /// </summary> public static class TimelineActionSection { /// <summary> /// First Timeline action menu item priority. /// </summary> public const int start = 1000; /// <summary> /// Copy menu item priority. /// </summary> public const int copy = start + 100; /// <summary> /// Paste menu item priority. /// </summary> public const int paste = start + 200; /// <summary> /// Duplicate menu item priority. /// </summary> public const int duplicate = start + 300; /// <summary> /// Delete menu item priority. /// </summary> public const int delete = start + 400; /// <summary> /// Keyframe All animated item priority. /// </summary> public const int keyAllAnimated = start + 450; /// <summary> /// Match Content menu item priority. /// </summary> public const int matchContent = start + 500; } /// <summary> /// Priorities for Track action menu items. /// </summary> public static class TrackActionSection { /// <summary> /// First Track action menu item priority. /// </summary> public const int start = TimelineActionSection.start + separatorAt; /// <summary> /// Lock track menu item priority. /// </summary> public const int lockTrack = start + 100; /// <summary> /// Lock selected track menu item priority. /// </summary> public const int lockSelected = start + 150; /// <summary> /// Mute track menu item priority. /// </summary> public const int mute = start + 200; /// <summary> /// Mute selected track menu item priority. /// </summary> public const int muteSelected = start + 250; /// <summary> /// Show hide marker menu item priority. /// </summary> public const int showHideMarkers = start + 300; /// <summary> /// Remove Invalid Markers menu item priority. /// </summary> public const int removeInvalidMarkers = start + 400; /// <summary> /// Edit Track In Animation Window menu item priority. /// </summary> public const int editInAnimationWindow = start + 800; } /// <summary> /// Priorities for Add Tracks menu items. /// </summary> public static class AddTrackMenu { /// <summary> /// First Add Track menu item priority. /// </summary> public const int start = TrackActionSection.start + separatorAt; /// <summary> /// Add Layer Track menu item priority. /// </summary> public const int addLayerTrack = start; } /// <summary> /// Priorities for Clip edition menu items. /// </summary> public static class ClipEditActionSection { /// <summary> /// First Edit Clip menu item priority. /// </summary> public const int start = AddTrackMenu.start + separatorAt; /// <summary> /// Edit Clip In Animation Window menu item priority. /// </summary> public const int editInAnimationWindow = start + 100; /// <summary> /// Edit Clip Sub Timeline menu item priority. /// </summary> public const int editSubTimeline = start + 200; } /// <summary> /// Priorities for Clip action menu items. /// </summary> public static class ClipActionSection { /// <summary> /// First Clip action menu item priority. /// </summary> public const int start = ClipEditActionSection.start + separatorAt; /// <summary> /// Trim start menu item priority. /// </summary> public const int trimStart = start + 100; /// <summary> /// Trim end menu item priority. /// </summary> public const int trimEnd = start + 110; /// <summary> /// Split menu item priority. /// </summary> public const int split = start + 120; /// <summary> /// Complete Last Loop menu item priority. /// </summary> public const int completeLastLoop = start + separatorAt; /// <summary> /// Trim Last Loop menu item priority. /// </summary> public const int trimLastLoop = start + separatorAt + 110; /// <summary> /// Match duration menu item priority. /// </summary> public const int matchDuration = start + separatorAt + 120; /// <summary> /// Double Speed menu item priority. /// </summary> public const int doubleSpeed = start + 2 * separatorAt; /// <summary> /// Half Speed menu item priority. /// </summary> public const int halfSpeed = start + 2 * separatorAt + 110; /// <summary> /// Reset Duration menu item priority. /// </summary> public const int resetDuration = start + 3 * separatorAt; /// <summary> /// Reset Speed menu item priority. /// </summary> public const int resetSpeed = start + 3 * separatorAt + 110; /// <summary> /// Reset All menu item priority. /// </summary> public const int resetAll = start + 3 * separatorAt + 120; /// <summary> /// Tile menu item priority. /// </summary> public const int tile = start + 300; /// <summary> /// Find source asset menu item priority. /// </summary> public const int findSourceAsset = start + 400; } /// <summary> /// Priorities for Marker action menu items. /// </summary> public static class MarkerActionSection { /// <summary> /// First Marker action menu item priority. /// </summary> public const int start = ClipActionSection.start + separatorAt; } /// <summary> /// Priorities for custom Timeline action menu items. /// </summary> public static class CustomTimelineActionSection { /// <summary> /// First custom Timeline action menu item priority. /// </summary> public const int start = MarkerActionSection.start + separatorAt; } /// <summary> /// Priorities for Custom Track action menu items. /// </summary> public static class CustomTrackActionSection { /// <summary> /// First custom track action menu item priority. /// </summary> public const int start = CustomTimelineActionSection.start + separatorAt; /// <summary> /// Convert Animation to clip menu item priority. /// </summary> public const int convertToClipMode = start + 100; /// <summary> /// Convert Clip to animation menu item priority. /// </summary> public const int convertFromClipMode = start + 200; /// <summary> /// Apply Track offset menu item priority. /// </summary> public const int applyTrackOffset = start + 300; /// <summary> /// Apply Scene offset menu item priority. /// </summary> public const int applySceneOffset = start + 310; /// <summary> /// Apply Auto offset menu item priority. /// </summary> public const int applyAutoOffset = start + 320; /// <summary> /// Add override track menu item priority. /// </summary> public const int addOverrideTrack = start + 500; /// <summary> /// User custom track action menu item priority. /// </summary> public const int customTrackAction = start + 900; } /// <summary> /// Custom clip action menu item priority. /// </summary> public static class CustomClipActionSection { /// <summary> /// First custom clip action menu item priority. /// </summary> public const int start = CustomTrackActionSection.start + separatorAt; /// <summary> /// Match previous menu item priority. /// </summary> public const int matchPrevious = start + 100; /// <summary> /// Match next menu item priority. /// </summary> public const int matchNext = start + 110; /// <summary> /// Reset offset menu item priority. /// </summary> public const int resetOffset = start + 120; /// <summary> /// User custom clip action menu item priority. /// </summary> public const int customClipAction = start + 900; } /// <summary> /// Priorities for menu entries to create Timeline items. /// </summary> public static class AddItem { /// <summary> /// Add group menu item priority. /// </summary> public const int addGroup = defaultPriority + separatorAt; /// <summary> /// Add track menu item priority. /// </summary> public const int addTrack = addGroup + separatorAt; /// <summary> /// Add custom track menu item priority. /// </summary> public const int addCustomTrack = addTrack + separatorAt; /// <summary> /// Add clip menu item priority. /// </summary> public const int addClip = addCustomTrack + separatorAt; /// <summary> /// Add custom clip menu item priority. /// </summary> public const int addCustomClip = addClip + separatorAt; /// <summary> /// Add marker menu item priority. /// </summary> public const int addMarker = addCustomClip + separatorAt; /// <summary> /// Add custom marker menu item priority. /// </summary> public const int addCustomMarker = addMarker + separatorAt; } } }