using UnityEngine;
using UnityEngine.InputSystem;
public class ExampleDirect : MonoBehaviour
{
    void Update()
    {
        var gamepad = Gamepad.current;
        if (gamepad == null)
        {
            return; // No gamepad connected.
        }

        if (gamepad.rightTrigger.wasPressedThisFrame)
        {
            // 'Use' code here
        }

        Vector2 move = gamepad.leftStick.ReadValue();
        {
            // 'Move' code here
        }
    }
}