# Random Brush

This Brush places random Tiles onto a Tilemap by selecting from defined **Tile Sets** while painting onto the the Tilemap. Use this as an example to create custom Brushes which store specific data per Brush, and to make Brushes with randomized painting behavior.

## Properties

| Property                | Function                                                     |
| ----------------------- | ------------------------------------------------------------ |
| __Pick Random Tiles__   | Enable this property to pick the Tiles from the current selection as a random Tile Set. |
| __Add To Random Tiles__ | Enable this property to add the picked Tile Sets to existing Tile Sets instead of replacing them. |
| __Tile Set Size__       | Set the size of the Tile Set that is painted by this Brush.  |
| __Number of Tiles__     | The number of Tile Sets.                                     |
| __Tile Set__            | The Tile Set to randomize from                               |
| __Tiles__               | The Tiles in the Tile Set.                                   |

## Usage

To create a **Tile Set**, first define the size of the Tile Set you want to paint by setting its size values in the **Tile Set Size** property. Then you can add Tile Sets manually with the Brush Editor or select them from an existing Tile Palette.

To select Tile Sets from an existing [Tile Palette](https://docs.unity3d.com/Manual/Tilemap-Palette.html), enable the __Pick Random Tiles__ property and select the Tile Sets using the [Picker Tool](https://docs.unity3d.com/Manual/Tilemap-Painting.html#Picker). This will create a Tile Set, or multiple Sets if the picked size is larger than the size set in the **Tile Set Size** property. Enable the __Add To Random Tiles__ property to add a picked selection of Tiles onto new or existing Tile Sets instead of replacing them.

![Brush Editor with Random Brush](images/RandomBrushTileSet.png)</br> In this example, 3 Tile Sets of 1x2 are created.

When painting with the Random Brush, the Random Brush will randomly pick from the available Tile Sets while painting the Tiles. 

![Scene View with Random Brush](images/RandomBrush.png)

## Implementation

The Random Brush inherits from the Grid Brush and implements the following overrides:

- It overrides the Paint method to paint random selections of Tiles from chosen Tile Sets. 
- It overrides the Pick method to be able to pick selections of Tiles for the random Tile Sets.