using System.Collections.Generic; namespace UnityEditor.TestTools.CodeCoverage { /// <summary> /// The code coverage session information retuned by the coverage session <see cref="Events"/>. /// </summary> public class SessionEventInfo { /// <summary> /// The code coverage session mode. /// </summary> public SessionMode SessionMode { get; internal set; } /// <summary> /// The coverage results paths of the files or folders created during the code coverage session. /// </summary> public List<string> SessionResultPaths { get; internal set; } internal SessionEventInfo(SessionMode mode, List<string> resultPaths) { SessionMode = mode; SessionResultPaths = resultPaths; } } }