namespace UnityEditor.Rendering.Universal { /// <summary> /// A class to contain converters. This is for a common set of converters. /// For example: Converters that is for Built-in to URP would have it's own container. /// </summary> internal abstract class RenderPipelineConverterContainer { /// <summary> /// The name of the container. This name shows up in the UI. /// </summary> public abstract string name { get; } /// <summary> /// The description of the container. /// It is shown in the UI. Describe the converters in this container. /// </summary> public abstract string info { get; } /// <summary> /// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu. /// </summary> public virtual int priority => 0; } }