%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: Playtest 02-First-Play m_EditorClassIdentifier: Title: m_Untranslated: Enter Play Mode m_Paragraphs: m_Items: - m_Type: 7 Title: m_Untranslated: Text: m_Untranslated: m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: e1752dd6c13f741b0829ec19348a0be6, type: 3} m_Video: {fileID: 32900000, guid: ae2d052958b764e549e2b297dfaafad1, type: 3} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: - m_SelectorType: 0 m_ViewType: m_TypeName: UnityEditor.Toolbar, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_EditorWindowType: m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_ControlName: ToolbarPlayModePlayButton m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: m_VisualElementName: Play m_VisualElementTypeName: m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: "First, let's try the game using Play Mode! You can select Play in the Toolbar at the top of the Unity Editor.\n\nGo deeper:\n\n\u2022 The Scene view (in the center of this layout) is where you\u2019ll manipulate and change things.\n\n\u2022 When you enter Play Mode, the Scene view changes into the Game view for testing.\n" m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_EditorWindowType: m_TypeName: UnityEditor.InspectorWindow, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 1 Title: m_Untranslated: Text: m_Untranslated: Select Play to enter Play Mode. m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: - Type: m_TypeName: Unity.Tutorials.Core.Editor.PlayModeStateCriterion, Unity.Tutorials.Core.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Criterion: {fileID: 114177020261999768} m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 0 m_FocusMode: 0 m_Orthographic: 0 m_Size: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0, w: 0} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 0 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 8300000, guid: 93fbb109633e844259ea828442bda0cb, type: 3} m_AutoAdvance: 1 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: m_DoneButton: --- !u!114 &114177020261999768 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 641211c85919e4aceb79a0d364004d75, type: 3} m_Name: m_EditorClassIdentifier: Completed: m_PersistentCalls: m_Calls: [] Invalidated: m_PersistentCalls: m_Calls: [] isTesting: 0 m_RequiredPlayModeState: 0