%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8624848139719031760
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65e1fec86be44c61881dbc60a0ea2c02, type: 3}
m_Name: 'Paragraph 3, Criterion 1, 2: Enemy (Transform)'
m_EditorClassIdentifier:
m_ReferenceHolder: {fileID: 0}
m_Criterion: {fileID: -5963098922680404438}
m_ReferenceName: '2: Enemy (Transform)'
--- !u!114 &-5963098922680404438
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cd3e7c665e4144f519b7ee9de726ea5f, type: 3}
m_Name:
m_EditorClassIdentifier:
Completed:
m_PersistentCalls:
m_Calls: []
Invalidated:
m_PersistentCalls:
m_Calls: []
isTesting: 0
m_PrefabParent: {fileID: 1661912868639658944, guid: f158aa2be3df6489185ef721f6fd79c1,
type: 3}
m_FuturePrefabInstances:
m_Items:
- m_PrefabParent: {fileID: 1661912868639658944, guid: f158aa2be3df6489185ef721f6fd79c1,
type: 3}
m_FutureReference: {fileID: 212138106914866644}
- m_PrefabParent: {fileID: 1658460978237467174, guid: f158aa2be3df6489185ef721f6fd79c1,
type: 3}
m_FutureReference: {fileID: -8624848139719031760}
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: AddAnEnemy 20
m_EditorClassIdentifier:
Title:
m_Untranslated: Drag the Prefab into the Scene
m_Paragraphs:
m_Items:
- m_Type: 7
Title:
m_Untranslated:
Text:
m_Untranslated:
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 32900000, guid: 6f0ce9b5d31f44b9cbb3501409e8913f, type: 3}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_EditorWindowType:
m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 0
m_UnmaskedControls:
- m_SelectorMode: 4
m_SelectorMatchType: 0
m_GUIContent:
m_Text: Enemy
m_Image: {fileID: 0}
m_Tooltip:
m_ControlName:
m_PropertyPath:
m_TargetType:
m_TypeName:
m_GUIStyleName:
m_ObjectReference:
m_SceneObjectReference:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 1661912868639658944, guid: f158aa2be3df6489185ef721f6fd79c1,
type: 3}
m_FutureObjectReference: {fileID: 0}
m_VisualElementClassName:
m_VisualElementName:
m_VisualElementTypeName:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_EditorWindowType:
m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 0
m_UnmaskedControls: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "The first step of creating an enemy is to add a new Prefab.
Let\u2019s add a Hoverbot!\n\nPrefabs are templates for GameObjects
with preset components. \n\nThey're stored as assets that you can simply
drag into the Scene view."
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated:
Text:
m_Untranslated: 'Click and drag the Enemy Prefab into the Scene view.
Select
Next to continue.'
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items:
- Type:
m_TypeName: Unity.Tutorials.Core.Editor.InstantiatePrefabCriterion, Unity.Tutorials.Core.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Criterion: {fileID: -5963098922680404438}
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 8300000, guid: 93fbb109633e844259ea828442bda0cb, type: 3}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton:
m_DoneButton:
--- !u!114 &212138106914866644
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65e1fec86be44c61881dbc60a0ea2c02, type: 3}
m_Name: 'Paragraph 3, Criterion 1, 1: Enemy (GameObject)'
m_EditorClassIdentifier:
m_ReferenceHolder: {fileID: 0}
m_Criterion: {fileID: -5963098922680404438}
m_ReferenceName: '1: Enemy (GameObject)'