using UnityEngine;
namespace Platformer.View
{
///
/// Used to move a transform relative to the main camera position with a scale factor applied.
/// This is used to implement parallax scrolling effects on different branches of gameobjects.
///
public class ParallaxLayer : MonoBehaviour
{
///
/// Movement of the layer is scaled by this value.
///
public Vector3 movementScale = Vector3.one;
Transform _camera;
void Awake()
{
_camera = Camera.main.transform;
}
void LateUpdate()
{
transform.position = Vector3.Scale(_camera.position, movementScale);
}
}
}