using UnityEngine; namespace Platformer.View { /// /// Used to move a transform relative to the main camera position with a scale factor applied. /// This is used to implement parallax scrolling effects on different branches of gameobjects. /// public class ParallaxLayer : MonoBehaviour { /// /// Movement of the layer is scaled by this value. /// public Vector3 movementScale = Vector3.one; Transform _camera; void Awake() { _camera = Camera.main.transform; } void LateUpdate() { transform.position = Vector3.Scale(_camera.position, movementScale); } } }