using UnityEngine; namespace Platformer.Mechanics { /// <summary> /// This component is used to create a patrol path, two points which enemies will move between. /// </summary> public partial class PatrolPath : MonoBehaviour { /// <summary> /// One end of the patrol path. /// </summary> public Vector2 startPosition, endPosition; /// <summary> /// Create a Mover instance which is used to move an entity along the path at a certain speed. /// </summary> /// <param name="speed"></param> /// <returns></returns> public Mover CreateMover(float speed = 1) => new Mover(this, speed); void Reset() { startPosition = Vector3.left; endPosition = Vector3.right; } } }