using Platformer.Core; using Platformer.Mechanics; using Platformer.Model; using UnityEngine; namespace Platformer.Gameplay { /// /// Fired when a player collides with a token. /// /// public class PlayerTokenCollision : Simulation.Event { public PlayerController player; public TokenInstance token; PlatformerModel model = Simulation.GetModel(); public override void Execute() { AudioSource.PlayClipAtPoint(token.tokenCollectAudio, token.transform.position); } } }