using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
    /// 
    /// Fired when the Jump Input is deactivated by the user, cancelling the upward velocity of the jump.
    /// 
    /// 
    public class PlayerStopJump : Simulation.Event
    {
        public PlayerController player;
        public override void Execute()
        {
        }
    }
}