using Platformer.Core; using Platformer.Mechanics; namespace Platformer.Gameplay { /// <summary> /// Fired when the Jump Input is deactivated by the user, cancelling the upward velocity of the jump. /// </summary> /// <typeparam name="PlayerStopJump"></typeparam> public class PlayerStopJump : Simulation.Event<PlayerStopJump> { public PlayerController player; public override void Execute() { } } }