using Platformer.Core; using Platformer.Mechanics; namespace Platformer.Gameplay { /// <summary> /// Fired when the player performs a Jump. /// </summary> /// <typeparam name="PlayerJumped"></typeparam> public class PlayerJumped : Simulation.Event<PlayerJumped> { public PlayerController player; public override void Execute() { if (player.audioSource && player.jumpAudio) player.audioSource.PlayOneShot(player.jumpAudio); } } }