using Platformer.Core; using Platformer.Mechanics; using Platformer.Model; namespace Platformer.Gameplay { /// /// This event is triggered when the player character enters a trigger with a VictoryZone component. /// /// public class PlayerEnteredVictoryZone : Simulation.Event { public VictoryZone victoryZone; PlatformerModel model = Simulation.GetModel(); public override void Execute() { model.player.animator.SetTrigger("victory"); model.player.controlEnabled = false; } } }