using Platformer.Core;
using Platformer.Mechanics;
using Platformer.Model;
namespace Platformer.Gameplay
{
///
/// Fired when a player enters a trigger with a DeathZone component.
///
///
public class PlayerEnteredDeathZone : Simulation.Event
{
public DeathZone deathzone;
PlatformerModel model = Simulation.GetModel();
public override void Execute()
{
Simulation.Schedule(0);
}
}
}