using Platformer.Core;
using Platformer.Mechanics;
using static Platformer.Core.Simulation;
namespace Platformer.Gameplay
{
///
/// Fired when the player health reaches 0. This usually would result in a
/// PlayerDeath event.
///
///
public class HealthIsZero : Simulation.Event
{
public Health health;
public override void Execute()
{
Schedule();
}
}
}